salman1221

CN
On FACEIT since 2018 322 matches tracked 103 matches in 30 days
ELO ▼ 71
3,043
30-day peak: 3,131
Rank EU ▲ 602 places
#6,585
CN #217 in CN
30 days · prev. #7,187 · best #6,585
Last updated:

How does salman1221 play?

Rating 1.01 K/R 0.71 ADR 77.5 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 322 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 37%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 24%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 51x 4K, 3 aces in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +5.5, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −126

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.63). Slightly below the average (0.75).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −97 ELO
40 matches · 63% win rate
On Dust 2 −43 ELO
62 matches · 50% win rate
On Thursdays −341 ELO, win rate 37%

salman1221 loses the most ELO on Nuke: −97 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 45 · Anubis

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis67
51% better than 36%
0.77 better than 57%
83.3 better than 58%
1.09 better than 59%
56% of 285 duels better than 70%
33% of 40 situations better than 37%
Ancient63
54% better than 44%
0.67 better than 11%
72.8 better than 8%
0.95 better than 14%
50% of 209 duels better than 34%
31% of 35 situations better than 31%
Dust 262
50% better than 32%
0.67 better than 13%
75.2 better than 17%
0.97 better than 18%
47% of 272 duels better than 21%
27% of 37 situations better than 19%
Mirage43
56% better than 55%
0.70 better than 22%
73.9 better than 12%
1.01 better than 30%
44% of 170 duels better than 9%
50% of 28 situations better than 82%
Nuke40
63% better than 64%
0.75 better than 40%
80.4 better than 38%
1.06 better than 41%
49% of 147 duels better than 25%
44% of 27 situations better than 61%
Inferno30
50% better than 20%
0.67 better than 10%
76.3 better than 16%
0.94 better than 7%
47% of 127 duels better than 10%
28% of 18 situations better than 22%
Cache15
47% better than 15%
0.72 better than 21%
82.9 better than 38%
1.01 better than 20%
48% of 67 duels better than 18%
11% of 9 situations better than 3%

Compared with players on the same level who have at least 15 matches on the map.

How salman1221 plays

Across 322 matches salman1221 averages K/R 0.71, ADR 77.5 and a rating of 1.01. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 40 matches. In 116 of 322 matches the rating was 1.10 or higher (36%), in 114 it was below 0.90. In 272 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. salman1221 loses the most ELO on Nuke (−97 ELO, win rate 63%). Things go best on Ancient (+153 ELO, win rate 54%). Match no. 2 of the day goes best: 61% win rate, +81 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +5.5, Win rate +4 pp. Got weaker: Headshots −2 pp, ELO −126. Last 30 days: 103 matches, win rate 50%, net ELO −189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.