sallatiy

Russia
On FACEIT since 2025 231 matches tracked 36 matches in 30 days
Last updated:

How does sallatiy play?

Rating 1.03 K/R 0.74 ADR 77.2 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

Level 9

Compared with 1,739 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 71%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 29%+9 pp · Ø 20% better than 90%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 28%
AWP share of kills 24%+14 pp · Ø 10% better than 93%
K/D 1.04+0.03 · Ø 1.01 better than 63%
Pistol kills per match 2.7
Knife kills 7 in 231 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.2%).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 37%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 62%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 3 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.4).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.2−2.2 · Ø 4.4 better than 7%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +119
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 77.3, Win rate at 46%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months unchanged at 0.74. Just above the average (0.73).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −115 ELO
48 matches · 44% win rate
In match 1 of the day −67 ELO
48 matches · 38% win rate
On Fridays −51 ELO, win rate 35%

sallatiy loses the most ELO on Mirage: −115 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.57 · Ancient

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
44% better than 29%
0.76 better than 68%
80.4 better than 54%
1.06 better than 66%
52% of 321 duels better than 61%
31% of 62 situations better than 33%
Mirage48
44% better than 25%
0.70 better than 34%
71.6 better than 10%
0.98 better than 38%
47% of 174 duels better than 28%
59% of 29 situations better than 94%
Anubis47
47% better than 35%
0.74 better than 55%
77.2 better than 33%
1.04 better than 60%
52% of 164 duels better than 58%
32% of 28 situations better than 33%
Ancient37
54% better than 58%
0.73 right on the average
78.7 better than 44%
1.04 better than 63%
56% of 161 duels better than 79%
38% of 26 situations right on the average
Inferno14
29% -
0.73 -
79.7 -
1.02-
55% of 58 duels -
29% of 7 situations -
Cache7
43% -
0.79 -
81.0 -
1.09-
62% of 34 duels -
20% of 5 situations -
Nuke7
57% -
0.74 -
66.9 -
1.04-
53% of 15 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sallatiy plays

Across 231 matches sallatiy averages K/R 0.74, ADR 77.2 and a rating of 1.03. Most room to improve: Utility damage per round at 2.2, better than only 7% of level 9 players. Averages 16.1 kills per match with 44% headshots. The strongest map is Ancient with a 54% win rate in 37 matches. In 90 of 231 matches the rating was 1.10 or higher (39%), in 89 it was below 0.90. In 201 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: November 2026 at 1.19. sallatiy loses the most ELO on Mirage (−115 ELO, win rate 44%). Things go best in match 4 of the day (+34 ELO, win rate 54%). Match no. 3 of the day goes best: 61% win rate, −55 ELO. Improved over the last three months: ELO +119. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 77.3, Win rate at 46%. Last 30 days: 36 matches, win rate 44%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.