salazaRRR

Mongolia
On FACEIT since 2021 412 matches tracked 119 matches in 30 days
ELO ▲ 184
2,751
30-day peak: 3,021
Rank EU ▼ 15,300 places
#23,294
Mongolia #117 in Mongolia
30 days · prev. #7,994 · best #7,994
Last updated:

How does salazaRRR play?

Rating 1.08 K/R 0.76 ADR 81.1 from 412 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 412 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (346 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 2.8
Knife kills 1 in 412 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 60x 4K, 4 aces in 346 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 59%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +261
= Stayed the same
ADR at 79.5
▼ Got worse
K/R −0.06, Rating −0.08

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 412 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
44 matches · 39% win rate
On Mirage −81 ELO
153 matches · 50% win rate
On Saturdays −85 ELO, win rate 40%

salazaRRR loses the most ELO on Ancient: −85 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.52 · Mirage
  3. Most kills in a match: 41 · Mirage
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 412 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
50% better than 35%
0.78 better than 62%
82.8 better than 55%
1.12 better than 71%
60% of 704 duels better than 89%
43% of 115 situations better than 64%
Dust 2115
48% better than 30%
0.74 better than 43%
80.2 better than 41%
1.06 better than 48%
55% of 468 duels better than 66%
41% of 90 situations better than 58%
Anubis60
55% better than 52%
0.74 better than 44%
78.6 better than 33%
1.04 better than 44%
61% of 223 duels better than 90%
19% of 32 situations better than 9%
Ancient44
39% better than 9%
0.79 better than 65%
85.1 better than 64%
1.11 better than 67%
51% of 142 duels better than 42%
35% of 37 situations better than 40%
Inferno19
47% better than 16%
0.68 better than 11%
74.2 better than 7%
0.96 better than 9%
55% of 47 duels right on the average
43% of 7 situations better than 59%
Nuke19
53% better than 38%
0.76 better than 44%
78.0 better than 27%
1.12 better than 59%
57% of 79 duels better than 69%
31% of 13 situations better than 31%

Compared with players on the same level who have at least 15 matches on the map.

How salazaRRR plays

Across 412 matches salazaRRR averages K/R 0.76, ADR 81.1 and a rating of 1.08. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 42% headshots. The strongest map is Anubis with a 55% win rate in 60 matches. In 186 of 412 matches the rating was 1.10 or higher (45%), in 132 it was below 0.90. In 346 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: August 2026 at 1.15. salazaRRR loses the most ELO on Ancient (−85 ELO, win rate 39%). Things go best on Anubis (+148 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +261. Got weaker: K/R −0.06, Rating −0.08. Unchanged in recent months: ADR at 79.5. Last 30 days: 119 matches, win rate 51%, net ELO −164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.