sakuramae

Japan
On FACEIT since 2022 102 matches tracked 86 matches in 30 days
Last updated:

How does sakuramae play?

Rating 1.13 K/R 0.79 ADR 83.1 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 102 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 56%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 75%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 3.5
Knife kills 1 in 102 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 54%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 24x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 78%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 34%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 36%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether sakuramae is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.89
MayJunJulAugSepOctNov

Best month: November 2026 with 0.89.

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −6 ELO
23 matches · 65% win rate
In match 2 of the day +25 ELO
20 matches · 55% win rate

sakuramae loses the most ELO on Dust 2: −6 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 34 · Inferno
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 70%
0.82 better than 78%
85.8 better than 69%
1.15 better than 79%
58% of 224 duels better than 82%
44% of 34 situations better than 68%
Dust 223
65% better than 87%
0.82 better than 78%
85.1 better than 66%
1.21 better than 87%
52% of 112 duels right on the average
29% of 14 situations better than 23%
Anubis13
69% -
0.76 -
82.0 -
1.10-
65% of 51 duels -
33% of 6 situations -
Ancient6
50% -
0.64 -
72.7 -
0.94-
48% of 23 duels -
100% of 2 situations -
Inferno6
50% -
0.77 -
76.4 -
1.05-
63% of 24 duels -
50% of 2 situations -
Nuke5
60% -
0.63 -
68.9 -
0.94-
44% of 18 duels -
25% of 4 situations -
Cache3
100% -
0.76 -
89.1 -
0.99-
56% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sakuramae plays

Across 102 matches sakuramae averages K/R 0.79, ADR 83.1 and a rating of 1.13. Biggest strength: Opening duels won at 58%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 56% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 50 of 102 matches the rating was 1.10 or higher (49%), in 29 it was below 0.90. In 88 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: November 2026 at 1.31. sakuramae loses the most ELO on Dust 2 (−6 ELO, win rate 65%). Things go best on Mirage (+26 ELO, win rate 58%). Match no. 1 of the day goes best: 70% win rate, +20 ELO. Last 30 days: 86 matches, win rate 60%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.