sakso

Argentina
On FACEIT since 2024 177 matches tracked 59 matches in 30 days
ELO ▲ 260
2,092
30-day peak: 2,092
Rank EU
#194,818
Argentina #502 in Argentina
Last updated:

How does sakso play?

Rating 1.05 K/R 0.74 ADR 80.0 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 3.0
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 30x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +327
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 80.9, Win rate at 55%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.73). Right on the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −21 ELO
30 matches · 40% win rate
In match 1 of the day −7 ELO
54 matches · 48% win rate
On Fridays −10 ELO, win rate 45%

sakso loses the most ELO on Inferno: −21 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 34 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.21 · Dust 2
  5. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
63% better than 87%
0.77 better than 67%
81.1 better than 53%
1.11 better than 75%
61% of 360 duels better than 93%
49% of 37 situations better than 80%
Anubis53
60% better than 78%
0.74 right on the average
80.7 better than 49%
1.05 better than 57%
57% of 211 duels better than 80%
36% of 36 situations better than 46%
Inferno30
40% better than 16%
0.70 better than 25%
79.0 better than 29%
1.00 better than 31%
52% of 135 duels better than 42%
43% of 21 situations better than 65%
Cache13
46% -
0.71 -
77.7 -
0.97-
42% of 52 duels -
50% of 10 situations -
Mirage6
33% -
0.61 -
71.1 -
0.84-
28% of 32 duels -
0% of 3 situations -
Nuke3
33% -
0.66 -
79.8 -
0.84-
67% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sakso plays

Across 177 matches sakso averages K/R 0.74, ADR 80.0 and a rating of 1.05. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 63% win rate in 72 matches. In 76 of 177 matches the rating was 1.10 or higher (43%), in 61 it was below 0.90. In 132 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. sakso loses the most ELO on Inferno (−21 ELO, win rate 40%). Things go best on Anubis (+46 ELO, win rate 60%). From match no. 5 of the day on, things go best: 66% win rate, +7 ELO. Improved over the last three months: ELO +327. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 80.9, Win rate at 55%. Last 30 days: 59 matches, win rate 58%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.