sakime

Belarus
On FACEIT since 2023 126 matches tracked 55 matches in 30 days
Last updated:

How does sakime play?

Rating 1.04 (from 76 matches) K/R 0.74 ADR 79.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 76 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 1%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (52%).

Headshot rate 43%−9 pp · Ø 52% better than 10%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.5
Knife kills 3 in 126 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so slightly above the average (13.7%).

2K rounds 14.6%+0.9 pp · Ø 13.7% better than 70%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 6x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.0).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.6+1.6 · Ø 4.0 better than 88%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 34%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.27, ADR +5.9, Win rate +18 pp
= Stayed the same
ELO at 2,883
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
46 matches · 63% win rate
In match 2 of the day −51 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 −50 ELO, win rate 46%
On Wednesdays ±0 ELO, win rate 40%

sakime loses the most ELO on Dust 2: −53 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 36 · Dust 2
  4. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
63% better than 82%
0.75 right on the average
83.6 better than 59%
1.06 right on the average
61% of 167 duels better than 89%
13% of 16 situations better than 3%
Ancient29
55% better than 54%
0.78 better than 61%
81.6 better than 46%
1.04-
52% of 63 duels right on the average
13% of 8 situations better than 4%
Mirage19
53% right on the average
0.71 better than 29%
73.6 better than 13%
1.01-
56% of 41 duels better than 73%
43% of 7 situations better than 64%
Anubis12
42% -
0.61 -
71.1 -
0.73-
42% of 31 duels -
0% of 1 situations -
Nuke12
42% -
0.82 -
82.6 -
1.33-
56% of 39 duels -
100% of 1 situations -
Inferno3
67% -
0.77 -
89.0 -
1.07-
63% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sakime plays

Across 126 matches sakime averages K/R 0.74 and ADR 79.9; the rating across the 76 rated matches is 1.04. Biggest strength: Utility damage per round at 5.6, better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 43% headshots. The strongest map is Dust 2 with a 63% win rate in 46 matches. In 29 of 76 matches the rating was 1.10 or higher (38%), in 27 it was below 0.90. In 76 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. sakime loses the most ELO on Dust 2 (−53 ELO, win rate 63%). Things go best on Ancient (+30 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.04, Rating +0.27, ADR +5.9, Win rate +18 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 2,883. Last 30 days: 55 matches, win rate 62%, net ELO −148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.