sakha
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (785 matches).
Compared with 1,592 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 10% of rounds and so clearly below the average (11%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average47% headshots and so well below the average (54%).
Impact
AverageExactly 3 kills in 4.2% of rounds and so slightly below the average (4.5%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (70%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.81. Last 3 months: 0.76 (at the start 0.79). Just below the average (0.77).
Rating, 1.00 is an average match
Best month: November 2026 with 1.18. Last 3 months: 1.10 (at the start 1.14). Just above the average (1.08).
Damage per round (ADR)
Best month: November 2026 with 87.6. Last 3 months: 81.3 (at the start 83.7). Just below the average (83.2).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months unchanged at 47%. Well below the average (54%).
Matches won (win rate)
Best month: November 2026 with 64%. Last 3 months: 58% (at the start 54%). Well above the average (51%).
Best month: November 2026 with 4,617. Last 3 months: 4,609 (at the start 3,877).
Rounds with first kill
Best month: September 2026 with 11%. Last 3 months: 11% (at the start 10%). Right on the average (11%).
1v1 clutches won
Best month: October 2026 with 40%. Last 3 months: 35% (at the start 34%). Clearly below the average (41%).
Patterns
From the last 809 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sakha loses the most ELO in match 3 of the day: −292 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 16 wins in a row · Dust 2
- Most kills in a match: 41 · Mirage
- Highest rating in a match: 2.73 · Nuke
Maps in detail
from the last 809 matchesCompared with players on the same level who have at least 15 matches on the map.
How sakha plays
Across 811 matches sakha averages K/R 0.77, ADR 82.1 and a rating of 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 83% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 47%, better than only 18% of level 10 · 3,500+ ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 394 of 809 matches the rating was 1.10 or higher (49%), in 223 it was below 0.90. In 785 matches with detailed stats: 133 4Ks and 16 aces. Best month by rating: November 2026 at 1.18. sakha loses the most ELO in match 3 of the day (−292 ELO, win rate 44%). Things go best on Dust 2 (+586 ELO, win rate 60%). Improved over the last three months: Win rate +4 pp, ELO +732, First kills +1 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.10, ADR at 81.3, Headshots at 47%, Clutch 1v1 at 35%. Last 30 days: 181 matches, win rate 57%, net ELO +167.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.