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sakha

Hong Kong
On FACEIT since 2017 811 matches tracked 181 matches in 30 days
ELO ▲ 280
4,609
30-day peak: 4,617
Rank EU ▼ 4 places
#26
Hong Kong #2 in Hong Kong
30 days · prev. #22 · best #21
Last updated:

How does sakha play?

Rating 1.12 K/R 0.77 ADR 82.1 from 811 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 809 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Clutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (785 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 28%
Opening duels won 55%+2 pp · Ø 53% better than 55%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 24%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (54%).

Headshot rate 47%−7 pp · Ø 54% better than 18%
AWP share of kills 20%+7 pp · Ø 13% better than 78%
K/D 1.17+0.08 · Ø 1.09 better than 59%
Pistol kills per match 2.7 from the last 809
Knife kills 24 in 809 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly below the average (4.5%).

2K rounds 14.5%+0.5 pp · Ø 14.0% better than 49%
3K rounds 4.2%−0.3 pp · Ø 4.5% better than 31%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 133x 4K, 16 aces in 785 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 40%
Enemies flashed per round 0.39+0.06 · Ø 0.33 better than 66%
Deaths per round 66%−4 pp · Ø 70% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +4 pp, ELO +732, First kills +1 pp
= Stayed the same
K/R at 0.76, Rating at 1.10, ADR at 81.3, Headshots at 47%, Clutch 1v1 at 35%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.76 (at the start 0.79). Just below the average (0.77).

Patterns

From the last 809 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −292 ELO
96 matches · 44% win rate
On Nuke −46 ELO
40 matches · 58% win rate
Between 0:00 and 6:00 +249 ELO, win rate 52%
On Thursdays −209 ELO, win rate 44%

sakha loses the most ELO in match 3 of the day: −292 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 16 wins in a row · Dust 2
  2. Most kills in a match: 41 · Mirage
  3. Highest rating in a match: 2.73 · Nuke

Maps in detail

from the last 809 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage316
53% better than 33%
0.79 better than 46%
82.9 better than 34%
1.13 better than 53%
56% of 1,189 duels better than 58%
32% of 217 situations better than 26%
Dust 2225
60% better than 58%
0.77 better than 39%
82.1 better than 34%
1.13 right on the average
53% of 877 duels better than 41%
41% of 159 situations better than 51%
Anubis104
56% right on the average
0.76 better than 39%
82.0 better than 37%
1.11 right on the average
52% of 397 duels better than 39%
27% of 66 situations better than 21%
Cache58
52% better than 38%
0.78 better than 64%
83.0 better than 61%
1.10 better than 65%
56% of 224 duels better than 67%
31% of 48 situations better than 30%
Nuke40
58% better than 41%
0.73 better than 20%
77.9 better than 17%
1.05 better than 29%
58% of 172 duels better than 72%
44% of 36 situations better than 62%
Inferno28
64% better than 76%
0.75 better than 55%
82.0 right on the average
1.10 better than 63%
54% of 101 duels right on the average
20% of 20 situations better than 11%
Ancient9
44% -
0.69 -
72.0 -
0.99-
57% of 21 duels -
50% of 6 situations -
Eldorado5
100% -
0.74 -
88.5 -
1.13-
74% of 35 duels -
38% of 13 situations -
Poseidon5
60% -
0.59 -
77.2 -
0.89-
58% of 48 duels -
13% of 8 situations -
Overpass4
75% -
0.67 -
84.7 -
0.99-
56% of 25 duels -
50% of 10 situations -
Lublin3
100% -
0.86 -
91.2 -
1.40-
82% of 17 duels -
50% of 4 situations -
Memento3
33% -
0.61 -
73.0 -
0.88-
47% of 17 duels -
44% of 9 situations -
Splat3
100% -
0.79 -
78.5 -
1.10-
69% of 26 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sakha plays

Across 811 matches sakha averages K/R 0.77, ADR 82.1 and a rating of 1.12. Biggest strength: Deaths per round at just 66% (lower is better), better than 83% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 47%, better than only 18% of level 10 · 3,500+ ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Inferno with a 64% win rate in 28 matches. In 394 of 809 matches the rating was 1.10 or higher (49%), in 223 it was below 0.90. In 785 matches with detailed stats: 133 4Ks and 16 aces. Best month by rating: November 2026 at 1.18. sakha loses the most ELO in match 3 of the day (−292 ELO, win rate 44%). Things go best on Dust 2 (+586 ELO, win rate 60%). Improved over the last three months: Win rate +4 pp, ELO +732, First kills +1 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.10, ADR at 81.3, Headshots at 47%, Clutch 1v1 at 35%. Last 30 days: 181 matches, win rate 57%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.