sajmon

Sweden
On FACEIT since 2014 212 matches tracked 56 matches in 30 days
Last updated:

How does sajmon play?

Rating 1.03 K/R 0.72 ADR 81.5 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 212 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 78%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 37%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.05+0.02 · Ø 1.03 better than 50%
Pistol kills per match 2.8
Knife kills 2 in 212 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.2%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 16%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 21x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 82%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +130
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 80.6, Headshots at 49%
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −10 ELO
59 matches · 51% win rate
On Cache −9 ELO
20 matches · 55% win rate
Between 0:00 and 6:00 −36 ELO, win rate 50%
On Sundays −19 ELO, win rate 48%

sajmon loses the most ELO on Mirage: −10 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.37 · Mirage

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
51% better than 46%
0.68 better than 20%
79.5 better than 41%
0.95 better than 21%
45% of 198 duels better than 15%
39% of 33 situations better than 53%
Dust 254
54% better than 56%
0.74 better than 45%
81.5 better than 49%
1.04 better than 45%
49% of 177 duels better than 34%
46% of 37 situations better than 72%
Anubis25
48% better than 35%
0.71 better than 31%
80.1 better than 41%
1.03 better than 42%
42% of 89 duels better than 6%
33% of 12 situations better than 39%
Ancient20
65% better than 88%
0.68 better than 18%
77.6 better than 28%
0.98 better than 30%
40% of 82 duels better than 3%
46% of 13 situations better than 72%
Cache20
55% -
0.79 -
88.2 -
1.14-
51% of 87 duels -
54% of 13 situations -
Nuke19
58% better than 58%
0.74 better than 46%
81.8 better than 53%
1.04 better than 48%
57% of 77 duels better than 72%
44% of 9 situations better than 67%
Inferno15
67% better than 80%
0.81 better than 64%
86.0 better than 60%
1.14 better than 61%
55% of 40 duels right on the average
75% of 8 situations better than 99%

Compared with players on the same level who have at least 15 matches on the map.

How sajmon plays

Across 212 matches sajmon averages K/R 0.72, ADR 81.5 and a rating of 1.03. Biggest strength: Utility damage per round at 5.4, better than 82% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 84 of 212 matches the rating was 1.10 or higher (40%), in 69 it was below 0.90. In 137 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. sajmon loses the most ELO on Mirage (−10 ELO, win rate 51%). Things go best from match 5 of the day (+65 ELO, win rate 60%). Match no. 2 of the day goes best: 64% win rate, +28 ELO. Improved over the last three months: ELO +130. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 80.6, Headshots at 49%. Last 30 days: 56 matches, win rate 55%, net ELO +109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.