saion

Australia
On FACEIT since 2024 318 matches tracked 111 matches in 30 days
ELO ▼ 390
1,954
30-day peak: 2,376
Rank OCE ▼ 836 places
#1,441
30 days · prev. #605 · best #605
Last updated:

How does saion play?

Rating 0.97 (from 277 matches) K/R 0.69 ADR 82.4 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 297 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.97−0.05 · Ø 1.02 better than 34%
Pistol kills per match 2.8
Knife kills 2 in 318 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 28%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 39x 4K, 4 aces in 271 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.0 utility damage per round and so well above the average (4.3).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 10.0+5.7 · Ø 4.3 better than 99%
Enemies flashed per round 0.63+0.35 · Ø 0.28 better than 98%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +172
= Stayed the same
K/R at 0.68, ADR at 81.4, Win rate at 49%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −186 ELO
75 matches · 37% win rate
In match 4 of the day −136 ELO
39 matches · 44% win rate
On Thursdays −81 ELO, win rate 38%

saion loses the most ELO on Dust 2: −186 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Nuke
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 48 · Ancient
  4. Longest win streak: 7 wins in a row · Nuke
  5. Reached level 10 · Anubis

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
37% better than 9%
0.65 better than 15%
78.3 better than 41%
0.91 better than 16%
49% of 298 duels better than 41%
33% of 46 situations better than 38%
Mirage73
48% better than 41%
0.68 better than 25%
79.9 better than 49%
0.94 better than 24%
46% of 250 duels better than 24%
40% of 35 situations better than 58%
Ancient63
67% better than 91%
0.75 better than 63%
89.0 better than 91%
1.06 better than 72%
53% of 259 duels better than 61%
34% of 56 situations better than 41%
Inferno48
50% better than 36%
0.68 better than 24%
81.1 better than 49%
0.99 better than 36%
46% of 186 duels better than 21%
42% of 24 situations better than 61%
Nuke30
67% better than 84%
0.77 better than 58%
89.3 better than 81%
1.07 better than 60%
56% of 113 duels better than 72%
9% of 11 situations better than 3%
Cache15
33% -
0.67 -
82.6 -
0.93-
48% of 61 duels -
42% of 12 situations -
Anubis9
33% -
0.55 -
75.0 -
0.73-
34% of 29 duels -
25% of 8 situations -
Vertigo3
100% -
0.75 -
85.9 -
1.05-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How saion plays

Across 318 matches saion averages K/R 0.69 and ADR 82.4; the rating across the 277 rated matches is 0.97. Biggest strength: Utility damage per round at 10.0, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 15.3 kills per match with 58% headshots. The strongest map is Ancient with a 67% win rate in 63 matches. In 97 of 297 matches the rating was 1.10 or higher (33%), in 136 it was below 0.90. In 271 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: August 2026 at 1.03. saion loses the most ELO on Dust 2 (−186 ELO, win rate 37%). Things go best on Ancient (+317 ELO, win rate 67%). Match no. 2 of the day goes best: 59% win rate, +196 ELO. Improved over the last three months: ELO +172. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, ADR at 81.4, Win rate at 49%. Last 30 days: 111 matches, win rate 42%, net ELO −132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.