saikou1

Japan
On FACEIT since 2023 85 matches tracked 32 matches in 30 days
ELO ▼ 49
2,119
30-day peak: 2,168
Rank EU
#180,994
Japan #5,125 in Japan
Last updated:

How does saikou1 play?

Rating 1.11 K/R 0.81 ADR 89.3 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 85 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.8
Zeus kills2 in 85 matches
Knife kills 11 in 85 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 61%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 27x 4K, 4 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +166, First kills +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.11, ADR −5.3, Clutch 1v1 −6 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.86. Last 3 months: 0.80 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Reached level 10 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2
  4. Highest rating in a match: 1.81 · Dust 2

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
60% better than 80%
0.86 better than 92%
97.0 better than 96%
1.15 better than 83%
58% of 248 duels better than 84%
33% of 27 situations better than 37%
Mirage15
40% better than 12%
0.76 better than 61%
80.8 better than 51%
1.05 better than 59%
51% of 77 duels right on the average
40% of 5 situations better than 56%
Ancient13
46% -
0.85 -
89.4 -
1.13-
60% of 73 duels -
50% of 16 situations -
Anubis9
56% -
0.78 -
85.4 -
1.08-
60% of 67 duels -
22% of 9 situations -
Nuke7
43% -
0.77 -
80.5 -
1.07-
46% of 35 duels -
50% of 4 situations -
Inferno4
100% -
0.74 -
84.4 -
1.11-
50% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saikou1 plays

Across 85 matches saikou1 averages K/R 0.81, ADR 89.3 and a rating of 1.11. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 41 of 85 matches the rating was 1.10 or higher (48%), in 23 it was below 0.90. In 85 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 1.19. Things go best on Dust 2 (+11 ELO, win rate 60%). Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +166, First kills +2 pp. Got weaker: K/R −0.06, Rating −0.11, ADR −5.3, Clutch 1v1 −6 pp. Last 30 days: 32 matches, win rate 44%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.