sai-

Argentina
117 matches tracked
Last updated:

How does sai- play?

Rating 1.11 (from 85 matches) K/R 0.80 ADR 84.4 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 85 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 8

Compared with 1,295 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.16+0.15 · Ø 1.01 better than 92%
Pistol kills per match 2.7
Knife kills 1 in 117 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 70%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 91%
4Ks and aces 5x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 8%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 84%
Deaths per round 68%−4 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 8 average
Whether sai- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 14 matches from the last 3 months and 103 before.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.86.

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −67 ELO
30 matches · 43% win rate
On Anubis −52 ELO
20 matches · 50% win rate
Between 6:00 and 12:00 −25 ELO, win rate 40%

sai- loses the most ELO on Mirage: −67 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Highest rating in a match: 1.93 · Nuke
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
55% better than 64%
0.79 better than 79%
86.1 better than 79%
1.07 better than 70%
55% of 120 duels better than 77%
38% of 21 situations right on the average
Mirage30
43% better than 23%
0.79 better than 79%
83.7 better than 72%
1.15 better than 88%
58% of 85 duels better than 86%
25% of 16 situations better than 17%
Anubis20
50% right on the average
0.84 better than 91%
87.9 better than 84%
1.14-
67% of 73 duels better than 99%
44% of 9 situations better than 65%
Ancient16
38% better than 15%
0.71 better than 40%
75.9 better than 25%
0.96-
55% of 40 duels better than 77%
29% of 7 situations better than 28%
Nuke13
54% -
0.89 -
90.7 -
1.33-
61% of 36 duels -
22% of 9 situations -
Inferno4
25% -
0.62 -
70.2 -
0.93-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sai- plays

Across 117 matches sai- averages K/R 0.80 and ADR 84.4; the rating across the 85 rated matches is 1.11. Biggest strength: K/D at 1.16, better than 92% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 8 players. Averages 18.6 kills per match with 56% headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 39 of 85 matches the rating was 1.10 or higher (46%), in 21 it was below 0.90. In 23 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.19. sai- loses the most ELO on Mirage (−67 ELO, win rate 43%). Things go best on Dust 2 (+21 ELO, win rate 55%). Match no. 2 of the day goes best: 69% win rate, −18 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.