sadgrasses

Japan
On FACEIT since 2018 257 matches tracked 138 matches in 30 days
Last updated:

How does sadgrasses play?

Rating 1.22 K/R 0.87 ADR 92.5 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 257 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
AWPerEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.25+0.22 · Ø 1.03 better than 94%
Pistol kills per match 3.4
Zeus kills1 in 257 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 16.0%+2.6 pp · Ø 13.4% better than 93%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 60x 4K, 5 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.6, ELO +273, First kills +1 pp
= Stayed the same
Win rate at 54%
▼ Got worse
Headshots −2 pp, Clutch 1v1 −11 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.88 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −31 ELO
43 matches · 44% win rate
In match 4 of the day −30 ELO
30 matches · 43% win rate
On Wednesdays +18 ELO, win rate 47%

sadgrasses loses the most ELO in match 3 of the day: −31 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.51 · Ancient
  4. Longest win streak: 9 wins in a row · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
56% better than 65%
0.90 better than 96%
97.0 better than 97%
1.26 better than 96%
58% of 495 duels better than 85%
49% of 53 situations better than 78%
Dust 254
48% better than 36%
0.84 better than 87%
89.3 better than 85%
1.18 better than 87%
51% of 255 duels right on the average
51% of 39 situations better than 85%
Ancient45
56% better than 62%
0.83 better than 85%
88.0 better than 79%
1.16 better than 85%
59% of 202 duels better than 87%
29% of 31 situations better than 27%
Anubis42
50% better than 42%
0.88 better than 96%
94.0 better than 97%
1.25 better than 96%
64% of 198 duels better than 97%
36% of 33 situations better than 46%
Nuke13
62% -
0.88 -
91.8 -
1.20-
63% of 51 duels -
40% of 5 situations -
Cache6
50% -
0.77 -
81.8 -
1.09-
44% of 32 duels -
40% of 5 situations -
Inferno3
67% -
0.77 -
84.9 -
1.08-
70% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sadgrasses plays

Across 257 matches sadgrasses averages K/R 0.87, ADR 92.5 and a rating of 1.22. Biggest strength: 3K rounds at 6.0%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 19.3 kills per match with 51% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 151 of 257 matches the rating was 1.10 or higher (59%), in 49 it was below 0.90. In 257 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: October 2026 at 1.24. sadgrasses loses the most ELO in match 3 of the day (−31 ELO, win rate 44%). Things go best on Ancient (+36 ELO, win rate 56%). Match no. 1 of the day goes best: 61% win rate, −110 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.6, ELO +273, First kills +1 pp. Got weaker: Headshots −2 pp, Clutch 1v1 −11 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 138 matches, win rate 50%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.