sadfish999

Kazakhstan
On FACEIT since 2025 214 matches tracked 56 matches in 30 days
ELO ▲ 72
2,473
30-day peak: 2,473
Rank EU
#62,217
Kazakhstan #2,121 in Kazakhstan
Last updated:

How does sadfish999 play?

Rating 1.14 K/R 0.80 ADR 84.7 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 214 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 18%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.20+0.17 · Ø 1.03 better than 89%
Pistol kills per match 3.3
Knife kills 1 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 87%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 24x 4K, 3 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +6.1, Headshots +2 pp, ELO +194
= Stayed the same
Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: September 2026 with 0.94. Last 3 months: 0.85 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
71 matches · 55% win rate
On Anubis −30 ELO
21 matches · 38% win rate
On Saturdays +2 ELO, win rate 40%

sadfish999 loses the most ELO on Mirage: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.25 · Ancient
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
55% better than 61%
0.87 better than 91%
91.5 better than 89%
1.25 better than 94%
64% of 338 duels better than 97%
65% of 48 situations better than 97%
Dust 256
50% better than 42%
0.75 right on the average
78.7 better than 35%
1.08 better than 61%
54% of 206 duels better than 66%
38% of 37 situations right on the average
Ancient45
49% better than 34%
0.81 better than 77%
86.1 better than 71%
1.14 better than 79%
57% of 188 duels better than 75%
47% of 34 situations better than 72%
Anubis21
38% better than 11%
0.74 better than 47%
79.1 better than 37%
1.04 right on the average
54% of 56 duels better than 64%
35% of 17 situations better than 43%
Nuke17
41% better than 15%
0.79 better than 60%
81.0 better than 43%
1.13 better than 69%
63% of 43 duels better than 95%
39% of 18 situations better than 49%
Inferno3
33% -
0.67 -
78.8 -
0.97-
50% of 6 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sadfish999 plays

Across 214 matches sadfish999 averages K/R 0.80, ADR 84.7 and a rating of 1.14. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Mirage with a 55% win rate in 71 matches. In 111 of 214 matches the rating was 1.10 or higher (52%), in 46 it was below 0.90. In 134 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.33. sadfish999 loses the most ELO on Mirage (−30 ELO, win rate 55%). Things go best on Ancient (+60 ELO, win rate 49%). Improved over the last three months: K/R +0.08, Rating +0.10, ADR +6.1, Headshots +2 pp, ELO +194. Unchanged in recent months: Win rate at 49%. Last 30 days: 56 matches, win rate 48%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.