sabel

Australia
On FACEIT since 2015 298 matches tracked 59 matches in 30 days
ELO ▼ 173
2,712
30-day peak: 2,909
Rank OCE ▼ 73 places
#145
Australia #76 in Australia
30 days · prev. #72 · best #72
Last updated:

How does sabel play?

Rating 1.12 (from 254 matches) K/R 0.80 ADR 92.0 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 254 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.09+0.05 · Ø 1.04 better than 62%
Pistol kills per match 2.1
Knife kills 1 in 298 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 80%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 78%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 68x 4K, 10 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 98%
Utility damage per round 6.2+2.1 · Ø 4.1 better than 92%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, ADR +6.6, ELO +167
= Stayed the same
Rating at 1.11, Win rate at 53%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +117 ELO
79 matches · 48% win rate
On Sundays −118 ELO, win rate 45%

sabel loses the most ELO in match 1 of the day: +117 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Highest rating in a match: 2.28 · Dust 2
  3. Most kills in a match: 65 · Cache
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
55% better than 60%
0.80 better than 73%
91.0 better than 88%
1.12 better than 74%
49% of 555 duels better than 33%
39% of 33 situations better than 55%
Dust 268
53% better than 54%
0.78 better than 65%
90.2 better than 85%
1.09 better than 63%
51% of 320 duels better than 45%
55% of 20 situations better than 88%
Ancient67
54% better than 55%
0.80 better than 72%
93.4 better than 92%
1.11 better than 71%
50% of 360 duels better than 40%
42% of 26 situations better than 63%
Anubis30
63% better than 80%
0.78 better than 65%
90.8 better than 90%
1.10 better than 67%
52% of 157 duels right on the average
38% of 13 situations better than 48%
Cache15
60% -
0.87 -
96.1 -
1.23-
53% of 114 duels -
14% of 7 situations -
Inferno14
57% -
0.84 -
96.1 -
1.15-
51% of 109 duels -
80% of 5 situations -
Nuke6
33% -
0.88 -
93.0 -
1.10-
60% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sabel plays

Across 298 matches sabel averages K/R 0.80 and ADR 92.0; the rating across the 254 rated matches is 1.12. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 30 matches. In 133 of 254 matches the rating was 1.10 or higher (52%), in 62 it was below 0.90. In 250 matches with detailed stats: 68 4Ks and 10 aces. Best month by rating: August 2026 at 1.15. sabel loses the most ELO in match 1 of the day (+117 ELO, win rate 48%). Things go best on Ancient (+107 ELO, win rate 54%). Match no. 4 of the day goes best: 61% win rate, +5 ELO. Improved over the last three months: K/R +0.04, ADR +6.6, ELO +167. Got weaker: Headshots −4 pp. Unchanged in recent months: Rating at 1.11, Win rate at 53%. Last 30 days: 59 matches, win rate 49%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.