saNemiwave

China
On FACEIT since 2015 306 matches tracked 112 matches in 30 days
ELO ▲ 72
2,222
30-day peak: 2,231
Rank EU
#133,888
China #2,052 in China
Last updated:

How does saNemiwave play?

Rating 1.13 K/R 0.82 ADR 87.8 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 306 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (232 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 3.5
Knife kills 5 in 306 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 93%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 69x 4K, 7 aces in 232 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 7%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.15, ADR +7.7, ELO +100
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.86 (at the start 0.76). Well above the average (0.74).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +30 ELO
67 matches · 43% win rate
From match 5 of the day +30 ELO
93 matches · 44% win rate
Between 18:00 and 24:00 +115 ELO, win rate 46%
On Mondays +30 ELO, win rate 43%

saNemiwave loses the most ELO in match 1 of the day: +30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.60 · Cache
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
56% better than 67%
0.88 better than 95%
93.5 better than 93%
1.22 better than 93%
62% of 721 duels better than 95%
35% of 68 situations better than 45%
Mirage76
45% better than 27%
0.79 better than 74%
85.7 better than 74%
1.08 better than 67%
56% of 467 duels better than 78%
36% of 39 situations better than 44%
Ancient62
56% better than 64%
0.77 better than 63%
82.5 better than 57%
1.06 better than 63%
51% of 340 duels right on the average
58% of 31 situations better than 90%
Anubis22
59% better than 75%
0.86 better than 93%
89.9 better than 89%
1.20 better than 92%
53% of 114 duels better than 61%
32% of 22 situations better than 34%
Inferno15
27% better than 1%
0.86 better than 91%
89.5 better than 82%
1.14 better than 78%
53% of 105 duels right on the average
31% of 16 situations better than 31%
Nuke11
27% -
0.60 -
69.4 -
0.76-
46% of 79 duels -
17% of 6 situations -
Cache8
63% -
0.93 -
91.1 -
1.34-
58% of 43 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How saNemiwave plays

Across 306 matches saNemiwave averages K/R 0.82, ADR 87.8 and a rating of 1.13. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 157 of 306 matches the rating was 1.10 or higher (51%), in 81 it was below 0.90. In 232 matches with detailed stats: 69 4Ks and 7 aces. Best month by rating: November 2026 at 1.23. saNemiwave loses the most ELO in match 1 of the day (+30 ELO, win rate 43%). Things go best on Ancient (+151 ELO, win rate 56%). Match no. 3 of the day goes best: 63% win rate, +1 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +7.7, ELO +100. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 112 matches, win rate 53%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.