s_tember

Czech Republic
200 matches tracked 32 matches in 30 days
Last updated:

How does s_tember play?

Rating 1.01 (from 164 matches) K/R 0.72 ADR 80.2 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 23%−17 pp better than 2%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 6%−5 pp better than 35%
K/D 1.02−0.02 better than 42%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.9%−0.5 pp better than 33%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 29x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp, ELO +441
= Stayed the same
K/R at 0.72, ADR at 79.9, Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −27 ELO
26 matches · 38% wins
On Ancient −25 ELO
28 matches · 50% wins
On Thursdays −27 ELO, win rate 40%

s_tember loses the most ELO in match 4 of the day: −27 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
50% better than 42%
0.73 better than 42%
81.8 better than 55%
1.02 better than 44%
53% of 232 duels better than 59%
33% of 36 situations better than 34%
Dust 248
48% better than 35%
0.69 better than 25%
76.4 better than 25%
0.95 better than 20%
55% of 206 duels better than 70%
23% of 26 situations better than 14%
Ancient28
50% better than 38%
0.79 better than 72%
85.8 better than 71%
1.08 better than 69%
50% of 123 duels better than 39%
40% of 15 situations better than 55%
Anubis24
58% better than 68%
0.76 better than 58%
86.6 better than 78%
1.09 better than 67%
52% of 121 duels level
27% of 15 situations better than 22%
Cache15
40% -
0.65 -
74.2 -
0.91-
46% of 54 duels -
9% of 11 situations -
Inferno15
47% better than 29%
0.67 better than 16%
72.9 better than 10%
0.96-
45% of 67 duels better than 12%
22% of 9 situations better than 17%
Nuke8
63% -
0.75 -
77.6 -
0.97-
55% of 38 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s_tember plays

Across 200 matches s_tember averages K/R 0.72 and ADR 80.2; the rating across the 164 rated matches is 1.01. Most room to improve: Clutch 1v1 won at 23%. That is better than only 2% of players on level 10. On average 15.8 kills per match, 53% of them headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 55 of 164 matches the rating was 1.10 or higher (34%), in 73 it was below 0.90. In 158 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.04. s_tember loses the most ELO in match 4 of the day (−27 ELO, win rate 38%). Things go best in match 3 of the day (±0 ELO, win rate 56%). Improved over the last three months: Win rate +4 pp, ELO +441. Unchanged in recent months: K/R at 0.72, ADR at 79.9, Headshots at 53%. Last 30 days: 32 matches, win rate 50%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.