sTN34

Brazil
157 matches tracked 38 matches in 30 days
ELO ▼ 68
2,037
30-day peak: 2,117
Rank SA ▼ 307 places
#5,736 #3,206 in BR
30 days · before #5,429 · best #4,819
Last updated:

How does sTN34 play?

Rating 0.98 (from 57 matches) K/R 0.72 ADR 79.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 57 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 43%−8 pp better than 4%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 2%−9 pp better than 12%
K/D 1.02−0.01 better than 44%
Pistol kills per match 2.4
Knife kills 6 in 157 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 11x 4K, 6 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +7 pp, ELO +312
= Stayed the same
ADR at 79.0, Win rate at 58%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75).

Patterns

From the last 157 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
38 matches · 47% wins
On Inferno −47 ELO
30 matches · 63% wins
Between 0:00 and 6:00 −113 ELO, win rate 52%
On Thursdays −15 ELO, win rate 45%

sTN34 loses the most ELO in match 2 of the day: −51 ELO, 47% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.80 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
68% better than 94%
0.70 better than 30%
78.8 better than 39%
0.96 better than 26%
43% of 202 duels better than 11%
39% of 23 situations better than 53%
Dust 240
55% better than 60%
0.70 better than 30%
77.6 better than 33%
0.90 better than 9%
46% of 156 duels better than 23%
40% of 20 situations better than 56%
Inferno30
63% better than 72%
0.69 better than 22%
78.3 better than 31%
0.91-
44% of 123 duels better than 11%
47% of 15 situations better than 66%
Anubis14
36% -
0.79 -
82.6 -
0.99-
40% of 60 duels -
42% of 12 situations -
Cache13
54% -
0.84 -
85.0 -
1.23-
52% of 62 duels -
57% of 7 situations -
Nuke5
40% -
0.64 -
76.1 -
-
24% of 17 duels -
50% of 4 situations -
Vertigo3
33% -
0.89 -
98.5 -
1.03-
64% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sTN34 plays

Across 157 matches sTN34 averages K/R 0.72 and ADR 79.4; the rating across the 57 rated matches is 0.98. Most room to improve: Opening duels won at 43%. That is better than only 4% of players on level 10. On average 15.2 kills per match, 51% of them headshots. The strongest map is Mirage with a 68% win rate in 50 matches. In 21 of 57 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 128 matches with detailed stats: 11 4Ks and 6 aces. Best month by rating: September 2026 at 1.04. sTN34 loses the most ELO in match 2 of the day (−51 ELO, win rate 47%). Things go best on Mirage (+46 ELO, win rate 68%). Improved over the last three months: Headshots +7 pp, ELO +312. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 79.0, Win rate at 58%. Last 30 days: 38 matches, win rate 55%, ELO balance −3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.