sNtcy

China
On FACEIT since 2024 675 matches tracked 218 matches in 30 days
ELO ▲ 103
2,368
30-day peak: 2,616
Rank SA ▲ 513 places
#2,001
China #11 in China
30 days · prev. #2,514 · best #940
Last updated:

How does sNtcy play?

Rating 1.11 (from 379 matches) K/R 0.75 ADR 81.0 from 675 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 483 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (557 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 18%+6 pp · Ø 12% better than 83%
K/D 1.07+0.03 · Ø 1.04 better than 58%
Pistol kills per match 2.8 from the last 483
Zeus kills1 in 483 matches
Knife kills 8 in 483 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 102x 4K, 13 aces in 557 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 28%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.22, Headshots +9 pp
= Stayed the same
K/R at 0.76, ADR at 81.9
▼ Got worse
Win rate −3 pp, ELO −203

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 483 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −196 ELO
44 matches · 36% win rate
On Nuke −84 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 −305 ELO, win rate 44%
On Wednesdays −35 ELO, win rate 43%

sNtcy loses the most ELO on Ancient: −196 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.66 · Dust 2

Maps in detail

from the last 483 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage162
46% better than 28%
0.74 better than 46%
79.6 better than 40%
1.05 better than 53%
54% of 867 duels better than 66%
39% of 93 situations better than 54%
Dust 2133
51% better than 46%
0.78 better than 66%
84.5 better than 66%
1.09 better than 64%
54% of 686 duels better than 64%
41% of 85 situations better than 58%
Anubis85
59% better than 71%
0.81 better than 77%
85.3 better than 69%
1.14 better than 78%
54% of 457 duels better than 64%
44% of 64 situations better than 67%
Ancient44
36% better than 8%
0.66 better than 11%
73.7 better than 12%
0.92 better than 12%
50% of 208 duels better than 41%
44% of 18 situations better than 68%
Inferno22
73% better than 93%
0.88 better than 90%
89.4 better than 80%
1.29 better than 94%
55% of 105 duels better than 59%
60% of 10 situations better than 91%
Nuke22
45% better than 21%
0.74 better than 43%
81.5 better than 46%
1.01 better than 38%
51% of 105 duels better than 40%
43% of 7 situations better than 62%
Cache12
33% -
0.73 -
82.6 -
1.01-
46% of 65 duels -
54% of 13 situations -
Vertigo3
67% -
0.65 -
71.4 -
0.86-
47% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sNtcy plays

Across 675 matches sNtcy averages K/R 0.75 and ADR 81.0; the rating across the 379 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Inferno with a 73% win rate in 22 matches. In 220 of 483 matches the rating was 1.10 or higher (46%), in 165 it was below 0.90. In 557 matches with detailed stats: 102 4Ks and 13 aces. Best month by rating: October 2026 at 1.17. sNtcy loses the most ELO on Ancient (−196 ELO, win rate 36%). Things go best on Anubis (+249 ELO, win rate 59%). Improved over the last three months: Rating +0.22, Headshots +9 pp. Got weaker: Win rate −3 pp, ELO −203. Unchanged in recent months: K/R at 0.76, ADR at 81.9. Last 30 days: 218 matches, win rate 50%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.