sLIM---
How does sLIM--- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).
Compared with 1,630 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (50%).
Clutch
Average37% of 1v2s won and so well above the average (21%).
Weapons and aim
Average0.89 K/D and so clearly below the average (1.01).
Impact
AverageExactly 2 kills in 10.3% of rounds and so well below the average (13.3%).
Utility and deaths
Average0.37 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.65. Last 3 months: 0.67 (at the start 0.61). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 0.93. Last 3 months: 0.97 (at the start 0.55). Clearly below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 71.1. Last 3 months: 72.6 (at the start 69.4). Clearly below the average (79.9).
Share of headshot kills
Best month: May 2026 with 56%. Last 3 months: 52% (at the start 55%). Clearly above the average (48%).
Matches won (win rate)
Best month: August 2026 with 59%. Last 3 months: 41% (at the start 52%). Well below the average (51%).
Best month: August 2026 with 1,882.
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sLIM--- loses the most ELO in match 1 of the day: −50 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.07 · Mirage
- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How sLIM--- plays
Across 111 matches sLIM--- averages K/R 0.63 and ADR 70.6; the rating across the 61 rated matches is 0.93. Biggest strength: Headshot rate at 54%, better than 80% of level 9 players. Most room to improve: Damage per round (ADR) at 70.6, better than only 5% of level 9 players. Averages 13.9 kills per match with 54% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 19 of 61 matches the rating was 1.10 or higher (31%), in 34 it was below 0.90. In 59 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. sLIM--- loses the most ELO in match 1 of the day (−50 ELO, win rate 45%). Improved over the last three months: K/R +0.06, Rating +0.42. Got weaker: Headshots −3 pp, Win rate −11 pp. Unchanged in recent months: ADR at 72.6. Last 30 days: 23 matches, win rate 43%, net ELO −24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.