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sIim_

United Kingdom
On FACEIT since 2016 442 matches tracked 86 matches in 30 days
ELO ▲ 239
2,486
30-day peak: 2,599
Rank OCE ▲ 10 places
#314
United Kingdom #1,075 in United Kingdom
30 days · prev. #324 · best #261
Last updated:

How does sIim_ play?

Rating 1.06 K/R 0.75 ADR 80.5 from 442 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 442 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (384 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.08+0.04 · Ø 1.04 better than 64%
Pistol kills per match 2.9
Knife kills 5 in 442 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 44%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 82x 4K, 7 aces in 384 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 46%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 81.3, Headshots at 43%
▼ Got worse
Win rate −8 pp, ELO −71

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 442 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −219 ELO
127 matches · 50% win rate
On Ancient −171 ELO
49 matches · 43% win rate
Between 0:00 and 6:00 −85 ELO, win rate 38%
On Thursdays +21 ELO, win rate 43%

sIim_ loses the most ELO on Dust 2: −219 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.37 · Dust 2
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 442 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
58% better than 74%
0.70 better than 28%
73.8 better than 14%
1.01 better than 40%
50% of 513 duels better than 43%
44% of 89 situations better than 66%
Dust 2127
50% better than 41%
0.79 better than 71%
88.3 better than 81%
1.11 better than 70%
62% of 626 duels better than 94%
51% of 75 situations better than 84%
Ancient49
43% better than 19%
0.70 better than 26%
77.5 better than 28%
0.97 better than 26%
50% of 218 duels better than 40%
26% of 23 situations better than 21%
Cache41
44% better than 21%
0.79 better than 71%
82.9 better than 59%
1.14 better than 77%
59% of 194 duels better than 85%
30% of 23 situations better than 29%
Inferno33
67% better than 85%
0.78 better than 64%
79.7 better than 35%
1.14 better than 76%
58% of 162 duels better than 76%
55% of 20 situations better than 82%
Anubis32
53% right on the average
0.77 better than 61%
80.3 better than 41%
1.09 better than 67%
60% of 150 duels better than 89%
35% of 23 situations better than 45%
Nuke21
43% better than 14%
0.78 better than 64%
82.0 better than 57%
1.09 better than 64%
48% of 107 duels better than 29%
22% of 9 situations better than 14%
Vertigo9
22% -
0.72 -
75.7 -
0.97-
50% of 50 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sIim_ plays

Across 442 matches sIim_ averages K/R 0.75, ADR 80.5 and a rating of 1.06. Biggest strength: Opening duels won at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 43% headshots. The strongest map is Inferno with a 67% win rate in 33 matches. In 195 of 442 matches the rating was 1.10 or higher (44%), in 155 it was below 0.90. In 384 matches with detailed stats: 82 4Ks and 7 aces. Best month by rating: July 2026 at 1.08. sIim_ loses the most ELO on Dust 2 (−219 ELO, win rate 50%). Things go best on Mirage (+454 ELO, win rate 58%). Match no. 4 of the day goes best: 59% win rate, +125 ELO. Got weaker: Win rate −8 pp, ELO −71. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 81.3, Headshots at 43%. Last 30 days: 86 matches, win rate 50%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.