sI1de
How does sI1de play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
AveragesI1de wins 48 of 100 opening duels. 3 percentage points below the level 10 average (51%).
Clutch
AverageAverages 0.8 kills per match as the last one alive. 0.8 below the level 10 average (1.6).
Weapons and aim
Average0.94 kills per death. 0.10 below the level 10 average (1.04).
Impact
AveragesI1de gets exactly 2 kills in 13.1 of 100 rounds. 0.3 percentage points below the level 10 average (13.4%).
Utility and deaths
AveragesI1de dies in 76 of 100 rounds. 5 percentage points above the level 10 average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.74). 0.03 below the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 0.96 (at the start 1.13). 0.07 below the level 10 average (1.03).
Damage per round (ADR)
Best month: August 2026 with 84.6. Last 3 months: 79.7 (at the start 80.2). 0.9 below the level 10 average (80.6).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 47% (at the start 43%). 4 percentage points below the level 10 average (51%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 55% (at the start 36%). 4 percentage points above the level 10 average (51%).
Best month: September 2026 with 3,031. Last 3 months: 2,868 (at the start 2,586).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 54%.
Patterns
From the last 161 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
sI1de loses the most ELO in match 4 of the day: −162 ELO, 30% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.37 · Cache
- Most kills in a match: 44 · Mirage
Maps in detail
from the last 161 matchesCompared with players on the same level who have at least 15 matches on the map.
How sI1de plays
Across 161 matches sI1de averages K/R 0.72 and ADR 79.8; the rating across the 131 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 46 of 131 matches the rating was 1.10 or higher (35%), in 63 it was below 0.90. In 128 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. sI1de loses the most ELO in match 4 of the day (−162 ELO, win rate 30%). Things go best from match 5 of the day (+50 ELO, win rate 72%). From match no. 5 of the day on, things go best: 72% win rate, +50 ELO. Improved over the last three months: Headshots +4 pp, Win rate +19 pp, ELO +282. Got weaker: Rating −0.17. Unchanged in recent months: K/R at 0.71, ADR at 79.7. Last 30 days: 37 matches, win rate 49%, net ELO −179.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.