sI1de

Russia
161 matches tracked 37 matches in 30 days
Last updated:

How does sI1de play?

Rating 0.96 (from 131 matches) K/R 0.72 ADR 79.8 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 131 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

sI1de wins 48 of 100 opening duels. 3 percentage points below the level 10 average (51%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive

Averages 0.8 kills per match as the last one alive. 0.8 below the level 10 average (1.6).

Clutch 1v1 won 50%+10 pp better than 95%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 0.8−0.8 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.94 kills per death. 0.10 below the level 10 average (1.04).

Headshot rate 46%−5 pp better than 26%
AWP share of kills 17%+6 pp better than 77%
K/D 0.94−0.10 better than 16%
Pistol kills per match 2.8
Knife kills 3 in 161 matches

Impact

Average
Damage and big rounds

sI1de gets exactly 2 kills in 13.1 of 100 rounds. 0.3 percentage points below the level 10 average (13.4%).

2K rounds 13.1%−0.3 pp better than 38%
3K rounds 3.9%−0.2 pp better than 41%
MVPs per match 2.40.0 on par
4Ks and aces 18x 4K, 2 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

sI1de dies in 76 of 100 rounds. 5 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 36%+1 pp better than 60%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.24−0.06 better than 34%
Deaths per round 76%+5 pp better than 7%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +4 pp, Win rate +19 pp, ELO +282
= Stayed the same
K/R at 0.71, ADR at 79.7
▼ Got worse
Rating −0.17

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.71 (at the start 0.74). 0.03 below the level 10 average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −162 ELO
20 matches · 30% win rate
In match 1 of the day −99 ELO
50 matches · 44% win rate
Between 0:00 and 6:00 −198 ELO, win rate 41%
On Wednesdays −14 ELO, win rate 41%

sI1de loses the most ELO in match 4 of the day: −162 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.37 · Cache
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
51% better than 45%
0.68 better than 21%
77.9 better than 32%
0.89 better than 7%
49% of 267 duels better than 36%
53% of 17 situations better than 87%
Mirage45
53% better than 54%
0.71 better than 33%
77.0 better than 28%
0.92 better than 12%
49% of 276 duels better than 34%
50% of 14 situations better than 83%
Ancient26
46% better than 27%
0.75 better than 53%
84.7 better than 65%
1.03 on par
49% of 120 duels better than 33%
40% of 5 situations better than 55%
Anubis18
67% better than 88%
0.75 better than 53%
83.2 better than 63%
1.08-
46% of 94 duels better than 17%
0% of 4 situations better than 1%
Cache13
46% -
0.78 -
87.1 -
1.07-
46% of 56 duels -
57% of 7 situations -
Inferno8
50% -
0.71 -
79.2 -
0.99-
49% of 51 duels -
63% of 8 situations -
Nuke5
40% -
0.69 -
74.0 -
0.83-
54% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sI1de plays

Across 161 matches sI1de averages K/R 0.72 and ADR 79.8; the rating across the 131 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 players. Averages 16.1 kills per match with 46% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 46 of 131 matches the rating was 1.10 or higher (35%), in 63 it was below 0.90. In 128 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. sI1de loses the most ELO in match 4 of the day (−162 ELO, win rate 30%). Things go best from match 5 of the day (+50 ELO, win rate 72%). From match no. 5 of the day on, things go best: 72% win rate, +50 ELO. Improved over the last three months: Headshots +4 pp, Win rate +19 pp, ELO +282. Got weaker: Rating −0.17. Unchanged in recent months: K/R at 0.71, ADR at 79.7. Last 30 days: 37 matches, win rate 49%, net ELO −179.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.