sH3EANZ

France
77 matches tracked
Last updated:

How does sH3EANZ play?

Rating 0.79 K/R 0.61 ADR 71.4 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 32%
Rating distribution from 77 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 5% normal 0.90 to 1.09 22% weak 0.75 to 0.89 26% very weak below 0.75 42%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average. Rarely on the AWP.
EntryRifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 3

Compared with 847 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (48%).

Rounds with first kill 11%+2 pp · Ø 9% better than 74%
Opening duels won 41%−7 pp · Ø 48% better than 9%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 37%+2 pp · Ø 35% better than 52%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 0.8−0.7 · Ø 1.5 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.75 K/D and so clearly below the average (0.92).

Headshot rate 45%+3 pp · Ø 42% better than 73%
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.75−0.17 · Ø 0.92 better than 5%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.0).

2K rounds 10.7%−1.4 pp · Ø 12.1% better than 17%
3K rounds 2.8%−0.8 pp · Ø 3.6% better than 25%
MVPs per match 1.6−0.4 · Ø 2.0 better than 14%
4Ks and aces 8x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (74%). Lower is better.

Utility hit rate 37%+4 pp · Ø 33% better than 71%
Utility damage per round 5.0+1.4 · Ø 3.6 better than 77%
Enemies flashed per round 0.15−0.08 · Ø 0.23 better than 29%
Deaths per round 81%+7 pp · Ø 74% better than 2%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Rating +0.07, ADR +4.0
= Stayed the same
K/R at 0.62
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −176

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Last 3 months: 0.62 (at the start 0.59). Clearly below the average (0.68).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Dust 2
  2. Highest rating in a match: 1.60 · Inferno
  3. Longest win streak: 3 wins in a row · Inferno

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
57% better than 80%
0.64 better than 31%
72.3 better than 30%
0.84 better than 18%
38% of 159 duels better than 6%
67% of 6 situations better than 98%
Inferno18
56% better than 69%
0.65 better than 46%
73.7 better than 43%
0.85 better than 27%
41% of 111 duels better than 22%
33% of 6 situations better than 38%
Mirage10
20% -
0.60 -
66.6 -
0.80-
36% of 69 duels -
25% of 4 situations -
Cache8
63% -
0.55 -
72.9 -
0.68-
40% of 57 duels -
100% of 2 situations -
Anubis5
20% -
0.57 -
71.9 -
0.73-
39% of 28 duels -
0% of 3 situations -
Nuke4
25% -
0.57 -
62.5 -
0.71-
50% of 32 duels -
0% of 1 situations -
Ancient3
0% -
0.55 -
77.6 -
0.61-
35% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How sH3EANZ plays

Across 77 matches sH3EANZ averages K/R 0.61, ADR 71.4 and a rating of 0.79. Biggest strength: Utility damage per round at 5.0, better than 77% of level 3 players. Most room to improve: Deaths per round at 81%, better than only 2% of level 3 players. Averages 13.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 57% win rate in 28 matches. In 8 of 77 matches the rating was 1.10 or higher (10%), in 52 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 0 aces. Things go best on Dust 2 (+37 ELO, win rate 57%). Match no. 1 of the day goes best: 52% win rate, −59 ELO. Improved over the last three months: Rating +0.07, ADR +4.0. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −176. Unchanged in recent months: K/R at 0.62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.