s888leep

Switzerland
On FACEIT since 2025 316 matches tracked 128 matches in 30 days
ELO ▲ 230
3,175
30-day peak: 3,264
Rank EU ▲ 4,891 places
#4,780
Switzerland #24 in Switzerland
30 days · prev. #9,671 · best #2,745
Last updated:
Next update possible in 1h 8m

How does s888leep play?

Rating 1.12 K/R 0.80 ADR 86.6 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 316 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 25%+13 pp · Ø 12% better than 88%
K/D 1.12+0.07 · Ø 1.05 better than 63%
Pistol kills per match 3.1
Zeus kills2 in 316 matches
Knife kills 5 in 316 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (13.6%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 85%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 69x 4K, 8 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.53+0.21 · Ø 0.32 better than 93%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether s888leep is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 316 matches, all from the last 3 months.

Kills per round (K/R)

0.74
SepOctNov

Best month: September 2026 with 0.90.

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −26 ELO
21 matches · 52% win rate
On Mirage −25 ELO
156 matches · 56% win rate
On Wednesdays −106 ELO, win rate 46%

s888leep loses the most ELO on Nuke: −26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 42 · Nuke
  3. Highest rating in a match: 2.72 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
56% better than 56%
0.78 better than 60%
86.0 better than 69%
1.09 better than 60%
53% of 821 duels right on the average
37% of 71 situations better than 44%
Dust 275
56% better than 54%
0.85 better than 85%
89.2 better than 80%
1.19 better than 82%
55% of 383 duels better than 63%
39% of 56 situations better than 49%
Anubis36
53% better than 43%
0.78 better than 63%
83.7 better than 62%
1.05 better than 47%
51% of 168 duels better than 42%
35% of 17 situations better than 42%
Nuke21
52% better than 31%
0.86 better than 84%
90.2 better than 82%
1.18 better than 77%
50% of 115 duels better than 33%
8% of 12 situations better than 3%
Ancient19
63% better than 76%
0.78 better than 62%
83.6 better than 57%
1.07 better than 55%
50% of 110 duels better than 36%
29% of 14 situations better than 26%
Cache7
86% -
0.79 -
84.2 -
1.15-
46% of 35 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s888leep plays

Across 316 matches s888leep averages K/R 0.80, ADR 86.6 and a rating of 1.12. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 48% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 152 of 316 matches the rating was 1.10 or higher (48%), in 94 it was below 0.90. In 316 matches with detailed stats: 69 4Ks and 8 aces. Best month by rating: September 2026 at 1.27. s888leep loses the most ELO on Nuke (−26 ELO, win rate 52%). Things go best in match 1 of the day (+152 ELO, win rate 62%). Match no. 4 of the day goes best: 67% win rate, +72 ELO. Last 30 days: 128 matches, win rate 54%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.