s3ptember

Kazakhstan
On FACEIT since 2024 531 matches tracked 156 matches in 30 days
ELO ▼ 476
3,127
30-day peak: 3,664
Rank EU ▼ 4,601 places
#5,448
Kazakhstan #193 in Kazakhstan
30 days · prev. #847 · best #645
Last updated:

How does s3ptember play?

Rating 1.05 (from 362 matches) K/R 0.74 ADR 79.7 from 531 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 362 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (418 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 71%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 16%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.06+0.01 · Ø 1.05 better than 43%
Pistol kills per match 3.2 from the last 362
Zeus kills1 in 362 matches
Knife kills 1 in 362 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 50%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 77x 4K, 4 aces in 418 matches

Utility and deaths

Average
Nades, flashes and deaths

0.26 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Headshots +20 pp
= Stayed the same
ADR at 80.3
▼ Got worse
Win rate −7 pp, ELO −458

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −185 ELO
54 matches · 48% win rate
On Dust 2 −90 ELO
97 matches · 49% win rate
On Wednesdays −289 ELO, win rate 37%

s3ptember loses the most ELO on Ancient: −185 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 55 · Mirage

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
48% better than 23%
0.74 better than 41%
80.0 better than 39%
1.05 better than 45%
49% of 645 duels better than 29%
38% of 89 situations better than 47%
Dust 297
49% better than 28%
0.76 right on the average
81.6 better than 48%
1.08 better than 52%
55% of 506 duels better than 63%
36% of 58 situations better than 41%
Ancient54
48% better than 26%
0.72 better than 32%
80.8 better than 43%
1.00 better than 30%
51% of 226 duels better than 41%
39% of 31 situations better than 51%
Nuke38
50% better than 26%
0.72 better than 30%
75.3 better than 18%
1.02 better than 32%
48% of 159 duels better than 22%
53% of 19 situations better than 82%
Anubis17
47% better than 24%
0.73 better than 38%
78.0 better than 30%
1.08 better than 56%
57% of 76 duels better than 75%
50% of 8 situations better than 78%
Cache7
29% -
0.77 -
77.1 -
1.05-
60% of 25 duels -
67% of 3 situations -
Inferno4
50% -
0.88 -
86.6 -
1.24-
74% of 23 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s3ptember plays

Across 531 matches s3ptember averages K/R 0.74 and ADR 79.7; the rating across the 362 rated matches is 1.05. Most room to improve: Headshot rate at 46%, better than only 16% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Nuke with a 50% win rate in 38 matches. In 150 of 362 matches the rating was 1.10 or higher (41%), in 121 it was below 0.90. In 418 matches with detailed stats: 77 4Ks and 4 aces. Best month by rating: September 2026 at 1.08. s3ptember loses the most ELO on Ancient (−185 ELO, win rate 48%). Things go best in match 1 of the day (+240 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +240 ELO. Improved over the last three months: K/R +0.04, Headshots +20 pp. Got weaker: Win rate −7 pp, ELO −458. Unchanged in recent months: ADR at 80.3. Last 30 days: 156 matches, win rate 44%, net ELO −567.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.