s3mitV

Russia
101 matches tracked 33 matches in 30 days
Last updated:

How does s3mitV play?

Rating 0.95 (from 51 matches) K/R 0.77 ADR 81.2 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 51 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 27% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 16%
Clutch 1v2 won 25%+4 pp better than 73%
Clutch kills per match 1.3−0.3 better than 17%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 69%
AWP share of kills 16%+5 pp better than 77%
K/D 1.04+0.01 better than 50%
Pistol kills per match 3.5
Knife kills 3 in 101 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 50%
Rounds with 3K 3.9%−0.2 pp better than 40%
MVPs per match 2.2−0.1 better than 35%
4Ks and aces 12x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 2.2−1.9 better than 5%
Enemies flashed per round 0.23−0.07 better than 29%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, ADR −9.4, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.74 (at the start 0.85).

Patterns

From the last 101 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day ±0 ELO
21 matches · 48% wins
In match 1 of the day +23 ELO
25 matches · 44% wins

s3mitV loses the most ELO in match 2 of the day: ±0 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 1.75 · Ancient
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
47% better than 31%
0.77 better than 63%
81.9 better than 56%
0.94–
52% of 231 duels level
40% of 35 situations better than 54%
Ancient17
65% better than 86%
0.77 better than 62%
83.5 better than 60%
0.93–
54% of 78 duels better than 64%
50% of 4 situations better than 79%
Dust 215
60% better than 78%
0.79 better than 72%
85.3 better than 71%
0.99–
52% of 87 duels better than 54%
56% of 9 situations better than 90%
Anubis10
60% –
0.79 –
76.0 –
1.01–
57% of 58 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How s3mitV plays

Across 101 matches s3mitV averages K/R 0.77 and ADR 81.2; the rating across the 51 rated matches is 0.95. Biggest strength: Utility with impact at 39%. That is better than 79% of players on level 10. Most room to improve: Utility damage per round at 2.2. That is better than only 5% of players on level 10. On average 16.9 kills per match, 54% of them headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 16 of 51 matches the rating was 1.10 or higher (31%), in 24 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. s3mitV loses the most ELO in match 2 of the day (±0 ELO, win rate 48%). Things go best from match 5 of the day (±0 ELO, win rate 68%). Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.11, ADR −9.4, Headshots −3 pp. Last 30 days: 33 matches, win rate 58%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.