s1zzi

France
FACEIT verified FACEIT verified On FACEIT since 2020 448 matches tracked 82 matches in 30 days
ELO ▼ 74
3,523
30-day peak: 3,821
Rank EU ▼ 720 places
#1,310
France #25 in France
30 days · prev. #590 · best #448
Last updated:

How does s1zzi play?

Rating 1.35 (from 375 matches) K/R 0.96 ADR 96.2 from 448 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 375 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 37% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (324 matches).

3,500+ ELO

Compared with 1,491 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (54%).

Rounds with first kill 16%+4 pp · Ø 12% better than 93%
Opening duels won 62%+8 pp · Ø 54% better than 94%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 33%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 72%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (54%).

Headshot rate 39%−15 pp · Ø 54% better than 3%
AWP share of kills 40%+27 pp · Ø 13% better than 95%
K/D 1.39+0.28 · Ø 1.11 better than 95%
Pistol kills per match 3.0 from the last 375
Knife kills 6 in 375 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.5).

2K rounds 17.0%+2.8 pp · Ø 14.2% better than 93%
3K rounds 7.0%+2.5 pp · Ø 4.5% better than 97%
MVPs per match 3.4+0.9 · Ø 2.5 better than 97%
4Ks and aces 129x 4K, 17 aces in 324 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.0).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 1.4−2.6 · Ø 4.0 better than 1%
Enemies flashed per round 0.18−0.16 · Ø 0.34 better than 6%
Deaths per round 69%−1 pp · Ø 70% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +94
= Stayed the same
K/R at 0.94, Rating at 1.33, ADR at 94.1, Headshots at 40%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: July 2026 with 1.00. Last 3 months: 0.94 (at the start 0.97). Well above the average (0.78).

Patterns

From the last 375 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −253 ELO
48 matches · 46% win rate
On Ancient −93 ELO
79 matches · 52% win rate
On Mondays −268 ELO, win rate 46%

s1zzi loses the most ELO in match 4 of the day: −253 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 53 · Mirage
  3. Highest rating in a match: 3.04 · Mirage

Maps in detail

from the last 375 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
56% better than 45%
0.97 better than 97%
97.1 better than 92%
1.36 better than 96%
65% of 815 duels better than 95%
36% of 78 situations better than 39%
Ancient79
52% better than 27%
0.95 better than 96%
95.3 better than 90%
1.35 better than 96%
61% of 395 duels better than 86%
23% of 43 situations better than 13%
Dust 279
67% better than 79%
0.94 better than 93%
96.2 better than 89%
1.36 better than 94%
62% of 499 duels better than 84%
54% of 28 situations better than 83%
Anubis27
41% better than 9%
0.96 better than 98%
97.6 better than 96%
1.31 better than 94%
59% of 153 duels better than 80%
46% of 13 situations better than 68%
Nuke24
46% better than 15%
0.93 better than 95%
92.2 better than 76%
1.32 better than 96%
61% of 126 duels better than 83%
31% of 13 situations better than 32%
Cache22
50% better than 38%
0.98 better than 99%
99.2 better than 95%
1.36 better than 99%
65% of 141 duels better than 96%
42% of 12 situations better than 57%

Compared with players on the same level who have at least 15 matches on the map.

How s1zzi plays

Across 448 matches s1zzi averages K/R 0.96 and ADR 96.2; the rating across the 375 rated matches is 1.35. Biggest strength: Rating at 1.35, better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 3,500+ ELO players. Averages 21.1 kills per match with 39% headshots. The strongest map is Dust 2 with a 67% win rate in 79 matches. In 270 of 375 matches the rating was 1.10 or higher (72%), in 53 it was below 0.90. In 324 matches with detailed stats: 129 4Ks and 17 aces. Best month by rating: July 2026 at 1.41. s1zzi loses the most ELO in match 4 of the day (−253 ELO, win rate 46%). Things go best on Dust 2 (+290 ELO, win rate 67%). Match no. 3 of the day goes best: 60% win rate, +103 ELO. Improved over the last three months: ELO +94. Unchanged in recent months: K/R at 0.94, Rating at 1.33, ADR at 94.1, Headshots at 40%, Win rate at 54%. Last 30 days: 82 matches, win rate 50%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.