s1verra

United Arab Emirates
On FACEIT since 2026 100 matches tracked 88 matches in 30 days
ELO ▲ 818
2,178
30-day peak: 2,178
Rank EU
#152,974
United Arab Emirates #447 in United Arab Emirates
Last updated:

How does s1verra play?

Rating 1.37 K/R 0.97 ADR 95.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 100 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 36% good 1.10 to 1.29 25% normal 0.90 to 1.09 8% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

70% headshots and so well above the average (49%).

Headshot rate 70%+21 pp · Ø 49% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.44+0.41 · Ø 1.03 better than 99%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.1%).

2K rounds 18.3%+4.9 pp · Ø 13.4% better than 99%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 99%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 39x 4K, 2 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 38%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 51%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether s1verra is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.94
OctNov

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 43 · Ancient
  3. Highest rating in a match: 2.82 · Ancient
  4. Reached level 10 · Nuke
  5. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 72%
0.99 better than 99%
93.6 better than 93%
1.43 better than 99%
60% of 85 duels better than 92%
47% of 19 situations better than 75%
Dust 218
56% better than 67%
1.03 better than 99%
101.0 better than 98%
1.45 better than 99%
68% of 63 duels better than 99%
36% of 25 situations better than 47%
Ancient16
56% better than 64%
0.90 better than 96%
91.5 better than 89%
1.24 better than 96%
55% of 44 duels better than 71%
43% of 14 situations better than 62%
Anubis14
64% -
0.95 -
97.0 -
1.34-
67% of 54 duels -
25% of 12 situations -
Nuke13
77% -
1.01 -
97.9 -
1.39-
64% of 50 duels -
33% of 9 situations -
Cache11
64% -
0.95 -
94.2 -
1.35-
63% of 27 duels -
60% of 10 situations -
Vertigo4
100% -
0.96 -
94.2 -
1.37-
36% of 11 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1verra plays

Across 100 matches s1verra averages K/R 0.97, ADR 95.6 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.3 kills per match with 70% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 77 of 100 matches the rating was 1.10 or higher (77%), in 15 it was below 0.90. In 100 matches with detailed stats: 39 4Ks and 2 aces. Things go best in match 2 of the day (+51 ELO, win rate 73%). Match no. 2 of the day goes best: 73% win rate, +51 ELO. Last 30 days: 88 matches, win rate 65%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.