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s1sub

Finland
On FACEIT since 2022 165 matches tracked 14 matches in 30 days
ELO ▼ 83
2,039
30-day peak: 2,122
Rank EU
#233,819
Finland #5,723 in Finland
Last updated:

How does s1sub play?

Rating 1.09 (from 115 matches) K/R 0.84 ADR 89.1 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 3.2
Knife kills 22 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 75%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 19x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 10%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 87.4, Headshots at 50%
▼ Got worse
K/R −0.07, Rating −0.11, Win rate −8 pp, ELO −158

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: June 2026 with 0.89. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −63 ELO
26 matches · 38% win rate
Between 6:00 and 12:00 −29 ELO, win rate 38%
On Fridays −12 ELO, win rate 39%

s1sub loses the most ELO in match 3 of the day: −63 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.59 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 35 · Nuke

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 37%
0.89 better than 94%
93.0 better than 93%
1.12 better than 77%
61% of 167 duels better than 93%
46% of 13 situations better than 74%
Ancient31
45% better than 29%
0.83 better than 85%
88.4 better than 81%
1.13 better than 80%
56% of 108 duels better than 77%
40% of 10 situations better than 58%
Nuke24
63% better than 74%
0.87 better than 91%
93.7 better than 93%
1.05 better than 53%
50% of 104 duels better than 38%
20% of 10 situations better than 8%
Inferno16
63% better than 83%
0.86 better than 91%
92.9 better than 90%
1.24-
62% of 89 duels better than 88%
0% of 3 situations better than 1%
Anubis14
29% -
0.65 -
75.6 -
0.88-
52% of 101 duels -
50% of 6 situations -
Cache12
17% -
0.79 -
81.1 -
1.07-
68% of 41 duels -
83% of 6 situations -
Dust 212
50% -
0.84 -
86.6 -
1.11-
50% of 54 duels -
50% of 4 situations -
Vertigo5
40% -
0.88 -
86.5 -
1.12-
50% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1sub plays

Across 165 matches s1sub averages K/R 0.84 and ADR 89.1; the rating across the 115 rated matches is 1.09. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 51 of 115 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 97 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.16. s1sub loses the most ELO in match 3 of the day (−63 ELO, win rate 38%). Things go best on Ancient (+42 ELO, win rate 45%). Match no. 1 of the day goes best: 55% win rate, +13 ELO. Got weaker: K/R −0.07, Rating −0.11, Win rate −8 pp, ELO −158. Unchanged in recent months: ADR at 87.4, Headshots at 50%. Last 30 days: 14 matches, win rate 36%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.