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s1ndo

Russia
On FACEIT since 2016 231 matches tracked
ELO ▲ 1
3,818
30-day peak: 3,818
Rank EU ▼ 169 places
#411
Russia #144 in Russia
30 days · prev. #242 · best #242
Last updated:

How does s1ndo play?

Rating 1.10 (from 197 matches) K/R 0.77 ADR 83.5 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 197 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (54%).

Rounds with first kill 10%−2 pp · Ø 12% better than 28%
Opening duels won 49%−5 pp · Ø 54% better than 11%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 77%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (54%).

Headshot rate 60%+6 pp · Ø 54% better than 81%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.100.00 · Ø 1.10 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.5).

2K rounds 13.6%−0.7 pp · Ø 14.3% better than 26%
3K rounds 4.8%+0.3 pp · Ø 4.5% better than 55%
MVPs per match 2.9+0.4 · Ø 2.5 better than 78%
4Ks and aces 45x 4K, 5 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.33).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 53%
Enemies flashed per round 0.56+0.23 · Ø 0.33 better than 95%
Deaths per round 70%−1 pp · Ø 71% better than 40%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +6 pp, ELO +813
= Stayed the same
K/R at 0.76, ADR at 82.8, Headshots at 61%
▼ Got worse
Rating −0.09

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.76 (at the start 0.77). Just below the average (0.78).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −58 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis
  4. Highest rating in a match: 2.78 · Train

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
59% better than 59%
0.76 better than 31%
82.9 better than 34%
1.09 better than 39%
46% of 288 duels better than 7%
37% of 35 situations better than 43%
Dust 240
48% better than 21%
0.70 better than 13%
77.3 better than 15%
0.99 better than 12%
41% of 128 duels better than 3%
27% of 11 situations better than 17%
Anubis33
67% better than 82%
0.80 better than 56%
89.5 better than 75%
1.18 better than 71%
53% of 113 duels better than 43%
38% of 8 situations right on the average
Ancient30
53% better than 34%
0.78 better than 45%
84.9 better than 49%
1.09 better than 42%
55% of 99 duels better than 56%
54% of 13 situations better than 83%
Nuke25
64% better than 59%
0.79 better than 44%
83.4 better than 39%
1.09 better than 37%
48% of 92 duels better than 19%
18% of 11 situations better than 10%
Cache7
71% -
0.81 -
87.9 -
1.18-
52% of 31 duels -
100% of 4 situations -
Inferno6
83% -
0.76 -
81.3 -
1.26-
45% of 22 duels -
20% of 5 situations -
Train5
60% -
1.16 -
117.2 -
1.65-
70% of 30 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1ndo plays

Across 231 matches s1ndo averages K/R 0.77 and ADR 83.5; the rating across the 197 rated matches is 1.10. Biggest strength: Headshot rate at 60%, better than 81% of level 10 · 3,500+ ELO players. Most room to improve: Opening duels won at 49%, better than only 11% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 60% headshots. The strongest map is Anubis with a 67% win rate in 33 matches. In 98 of 197 matches the rating was 1.10 or higher (50%), in 60 it was below 0.90. In 181 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: August 2026 at 1.20. Things go best on Nuke (+238 ELO, win rate 64%). Match no. 3 of the day goes best: 65% win rate, +164 ELO. Improved over the last three months: Win rate +6 pp, ELO +813. Got weaker: Rating −0.09. Unchanged in recent months: K/R at 0.76, ADR at 82.8, Headshots at 61%. Last 30 days: 6 matches, win rate 17%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.