s1mpl4a

Tajikistan
187 matches tracked
Last updated:

How does s1mpl4a play?

Rating 0.90 K/R 0.65 ADR 71.5 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 187 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 8

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 43%−7 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (47%).

Headshot rate 62%+15 pp · Ø 47% better than 98%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.87−0.14 · Ø 1.01 better than 7%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 12%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 5%
MVPs per match 1.9−0.4 · Ø 2.3 better than 14%
4Ks and aces 12x 4K, 4 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 48%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.89, Headshots at 62%, Win rate at 53%
▼ Got worse
ADR −4.0, ELO −133

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −26 ELO
26 matches · 73% win rate
On Ancient −1 ELO
33 matches · 42% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 36%
On Fridays +55 ELO, win rate 36%

s1mpl4a loses the most ELO on Inferno: −26 ELO, 73% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 1.78 · Inferno
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
59% better than 77%
0.69 better than 31%
76.5 better than 32%
0.94 better than 24%
46% of 285 duels better than 25%
38% of 40 situations right on the average
Ancient33
42% better than 22%
0.64 better than 11%
68.8 better than 3%
0.87 better than 7%
42% of 166 duels better than 9%
26% of 19 situations better than 24%
Mirage32
38% better than 13%
0.58 better than 3%
63.8 better than 1%
0.79 better than 2%
38% of 141 duels better than 3%
29% of 14 situations better than 25%
Inferno26
73% better than 97%
0.70 better than 46%
74.8 better than 28%
0.99 better than 48%
47% of 119 duels better than 30%
29% of 24 situations better than 26%
Anubis16
50% better than 43%
0.58 better than 2%
66.2 better than 2%
0.78 better than 1%
40% of 60 duels better than 6%
57% of 7 situations better than 90%
Nuke11
64% -
0.66 -
73.9 -
0.93-
29% of 34 duels -
67% of 3 situations -
Cache10
50% -
0.70 -
73.9 -
0.96-
50% of 30 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1mpl4a plays

Across 187 matches s1mpl4a averages K/R 0.65, ADR 71.5 and a rating of 0.90. Biggest strength: Headshot rate at 62%, better than 98% of level 8 players. Most room to improve: Opening duels won at 43%, better than only 4% of level 8 players. Averages 14.5 kills per match with 62% headshots. The strongest map is Inferno with a 73% win rate in 26 matches. In 44 of 187 matches the rating was 1.10 or higher (24%), in 96 it was below 0.90. In 104 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: July 2026 at 0.91. s1mpl4a loses the most ELO on Inferno (−26 ELO, win rate 73%). Things go best on Mirage (+44 ELO, win rate 38%). Match no. 1 of the day goes best: 66% win rate, −26 ELO. Got weaker: ADR −4.0, ELO −133. Unchanged in recent months: K/R at 0.64, Rating at 0.89, Headshots at 62%, Win rate at 53%. Last 30 days: 1 matches, win rate 100%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.