s1llientt

Falkland Islands
155 matches tracked 27 matches in 30 days
Last updated:

How does s1llientt play?

Rating 1.11 K/R 0.80 ADR 84.9 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 155 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 39%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.11+0.10 · Ø 1.01 better than 83%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.2%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 82%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 36x 4K, 4 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 3%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.08, Rating +0.10, ADR +5.1, Win rate +11 pp, ELO +440
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.73).

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
46 matches · 50% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 46%

s1llientt loses the most ELO on Mirage: −21 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 12 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Anubis

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% right on the average
0.78 better than 73%
85.5 better than 76%
1.09 better than 73%
54% of 119 duels better than 68%
41% of 22 situations better than 61%
Anubis36
56% better than 71%
0.80 better than 83%
85.8 better than 81%
1.10 better than 79%
60% of 105 duels better than 92%
36% of 25 situations better than 45%
Ancient35
63% better than 87%
0.82 better than 88%
85.6 better than 78%
1.14 better than 89%
57% of 95 duels better than 83%
41% of 27 situations better than 55%
Dust 221
48% better than 44%
0.78 better than 78%
82.5 better than 65%
1.07 better than 73%
52% of 60 duels better than 60%
38% of 8 situations right on the average
Inferno10
60% -
0.79 -
84.3 -
1.10-
53% of 36 duels -
20% of 10 situations -
Nuke6
50% -
0.90 -
85.6 -
1.25-
55% of 11 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1llientt plays

Across 155 matches s1llientt averages K/R 0.80, ADR 84.9 and a rating of 1.11. Biggest strength: Opening duels won at 58%, better than 95% of level 8 players. Most room to improve: Utility damage per round at 1.6, better than only 3% of level 8 players. Averages 17.6 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 35 matches. In 76 of 155 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 114 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.16. s1llientt loses the most ELO on Mirage (−21 ELO, win rate 50%). Things go best on Anubis (+163 ELO, win rate 56%). Match no. 3 of the day goes best: 59% win rate, +93 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +5.1, Win rate +11 pp, ELO +440. Got weaker: Headshots −3 pp. Last 30 days: 27 matches, win rate 56%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.