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s1lency-

Italy
On FACEIT since 2020 448 matches tracked 128 matches in 30 days
ELO ▼ 38
2,564
30-day peak: 2,602
Rank SA ▼ 313 places
#997
Italy #262 in Italy
30 days · prev. #684 · best #673
Last updated:

How does s1lency- play?

Rating 0.99 (from 406 matches) K/R 0.70 ADR 74.3 from 448 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 447 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (388 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 49%−3 pp · Ø 52% better than 38%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.99−0.05 · Ø 1.04 better than 26%
Pistol kills per match 2.2
Knife kills 7 in 448 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 25%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 29%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 54x 4K, 5 aces in 388 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +102
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 73.8, Headshots at 49%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 448 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
69 matches · 51% win rate
Between 6:00 and 12:00 −10 ELO, win rate 41%
On Fridays +137 ELO, win rate 47%

s1lency- loses the most ELO on Dust 2: −9 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Recorded match no. 250 · Anubis
  4. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 448 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage224
59% better than 76%
0.72 better than 37%
76.7 better than 26%
1.03 better than 46%
48% of 1,025 duels better than 28%
44% of 123 situations better than 68%
Dust 269
51% better than 45%
0.66 better than 13%
71.6 better than 9%
0.94 better than 16%
45% of 368 duels better than 16%
39% of 33 situations better than 54%
Ancient65
51% better than 41%
0.69 better than 20%
73.8 better than 11%
0.95 better than 19%
47% of 311 duels better than 21%
48% of 29 situations better than 72%
Anubis33
64% better than 82%
0.69 better than 22%
73.0 better than 11%
1.03 better than 44%
45% of 132 duels better than 15%
71% of 21 situations better than 97%
Cache32
41% better than 18%
0.64 better than 12%
67.4 better than 5%
0.89 better than 12%
44% of 135 duels better than 16%
42% of 24 situations better than 57%
Nuke15
47% better than 19%
0.65 better than 7%
70.1 better than 6%
0.89 better than 6%
44% of 68 duels better than 8%
25% of 8 situations better than 19%
Vertigo7
57% -
0.81 -
83.6 -
1.15-
51% of 41 duels -
50% of 4 situations -
Inferno3
33% -
0.51 -
57.3 -
0.76-
15% of 20 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1lency- plays

Across 448 matches s1lency- averages K/R 0.70 and ADR 74.3; the rating across the 406 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 49% headshots. The strongest map is Anubis with a 64% win rate in 33 matches. In 150 of 447 matches the rating was 1.10 or higher (34%), in 198 it was below 0.90. In 388 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: August 2026 at 1.02. s1lency- loses the most ELO on Dust 2 (−9 ELO, win rate 51%). Things go best on Mirage (+246 ELO, win rate 59%). Match no. 4 of the day goes best: 61% win rate, +193 ELO. Improved over the last three months: ELO +102. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 73.8, Headshots at 49%. Last 30 days: 128 matches, win rate 53%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.