s1l3nqor

Japan
On FACEIT since 2018 170 matches tracked 57 matches in 30 days
Last updated:

How does s1l3nqor play?

Rating 1.06 (from 122 matches) K/R 0.74 ADR 82.0 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.03−0.02 · Ø 1.05 better than 41%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 72%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 12x 4K, 4 aces in 79 matches

Utility and deaths

Weakness
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 17%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 82.9, ELO at 2,645
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −14 ELO
23 matches · 52% win rate
On Thursdays ±0 ELO, win rate 33%

s1l3nqor loses the most ELO on Ancient: −14 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.24 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
43% better than 17%
0.70 better than 26%
78.2 better than 32%
1.02 better than 41%
47% of 173 duels better than 24%
27% of 22 situations better than 19%
Dust 234
44% better than 20%
0.72 better than 36%
78.9 better than 36%
0.97 better than 23%
45% of 93 duels better than 17%
42% of 19 situations better than 59%
Ancient23
52% better than 44%
0.80 better than 72%
84.1 better than 60%
1.19 better than 88%
51% of 91 duels better than 43%
25% of 4 situations better than 17%
Anubis22
59% better than 68%
0.84 better than 85%
91.0 better than 89%
1.21 better than 89%
57% of 76 duels better than 75%
57% of 7 situations better than 88%
Inferno9
44% -
0.74 -
82.4 -
0.90-
58% of 24 duels -
33% of 3 situations -
Overpass6
33% -
0.75 -
83.9 -
1.12-
50% of 4 duels -
100% of 1 situations -
Nuke5
40% -
0.80 -
89.1 -
1.23-
62% of 13 duels -
-
Cache3
67% -
0.87 -
99.3 -
1.19-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1l3nqor plays

Across 170 matches s1l3nqor averages K/R 0.74 and ADR 82.0; the rating across the 122 rated matches is 1.06. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 52 of 122 matches the rating was 1.10 or higher (43%), in 38 it was below 0.90. In 79 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. s1l3nqor loses the most ELO on Ancient (−14 ELO, win rate 52%). Things go best on Mirage (+52 ELO, win rate 43%). Match no. 2 of the day goes best: 54% win rate. Improved over the last three months: Headshots +3 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 82.9, ELO at 2,645. Last 30 days: 57 matches, win rate 49%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.