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s1appy

Azerbaijan
On FACEIT since 2015 284 matches tracked 57 matches in 30 days
ELO ▲ 163
3,148
30-day peak: 3,266
Rank EU ▲ 1,076 places
#5,418
Azerbaijan #11 in Azerbaijan
30 days · prev. #6,494 · best #3,952
Last updated:

How does s1appy play?

Rating 0.97 (from 239 matches) K/R 0.67 ADR 73.3 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 51%−3 pp · Ø 54% better than 38%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 3.0
Zeus kills1 in 284 matches
Knife kills 6 in 284 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 13%
3K rounds 3.0%−1.2 pp · Ø 4.2% better than 6%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 18x 4K, 1 ace in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 58%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.66, Rating at 0.96, ADR at 72.6, Win rate at 51%, ELO at 3,148
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: June 2026 with 0.70. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −204 ELO
109 matches · 48% win rate
On Ancient −91 ELO
43 matches · 60% win rate
Between 12:00 and 18:00 −124 ELO, win rate 41%
On Sundays −202 ELO, win rate 40%

s1appy loses the most ELO on Mirage: −204 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.01 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
48% better than 23%
0.65 better than 8%
72.2 better than 9%
0.93 better than 11%
40% of 338 duels better than 3%
43% of 54 situations better than 64%
Dust 282
57% better than 59%
0.69 better than 21%
75.8 better than 21%
0.99 better than 24%
50% of 220 duels better than 36%
47% of 47 situations better than 71%
Ancient43
60% better than 68%
0.69 better than 19%
74.6 better than 14%
1.01 better than 34%
54% of 166 duels better than 60%
50% of 24 situations better than 79%
Nuke31
52% better than 31%
0.71 better than 26%
74.6 better than 17%
1.04 better than 38%
54% of 84 duels better than 55%
48% of 21 situations better than 70%
Anubis6
33% -
0.55 -
58.0 -
0.78-
56% of 16 duels -
0% of 1 situations -
Inferno6
17% -
0.58 -
66.0 -
0.96-
67% of 12 duels -
100% of 1 situations -
Overpass5
60% -
0.73 -
73.2 -
1.06-
71% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s1appy plays

Across 284 matches s1appy averages K/R 0.67 and ADR 73.3; the rating across the 239 rated matches is 0.97. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Ancient with a 60% win rate in 43 matches. In 73 of 239 matches the rating was 1.10 or higher (31%), in 105 it was below 0.90. In 193 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.04. s1appy loses the most ELO on Mirage (−204 ELO, win rate 48%). Things go best on Nuke (+90 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.96, ADR at 72.6, Win rate at 51%, ELO at 3,148. Last 30 days: 57 matches, win rate 53%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.