s18-

Portugal
On FACEIT since 2025 254 matches tracked 66 matches in 30 days
ELO ▲ 151
2,106
30-day peak: 2,202
Rank EU
#189,247
Portugal #3,103 in Portugal
Last updated:

How does s18- play?

Rating 1.02 K/R 0.71 ADR 75.2 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 254 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 27x 4K, 3 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 74.6, ELO at 2,106
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −136 ELO
47 matches · 32% win rate
On Ancient −123 ELO
49 matches · 59% win rate
Between 12:00 and 18:00 −73 ELO, win rate 46%
On Mondays −110 ELO, win rate 38%

s18- loses the most ELO on Anubis: −136 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.16 · Dust 2
  3. Most kills in a match: 36 · Dust 2
  4. Reached level 10 · Dust 2
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
51% better than 49%
0.76 better than 61%
80.7 better than 50%
1.08 better than 68%
57% of 268 duels better than 81%
27% of 49 situations better than 20%
Dust 261
57% better than 72%
0.73 better than 47%
77.3 better than 33%
1.05 better than 57%
56% of 255 duels better than 76%
31% of 35 situations better than 30%
Ancient49
59% better than 75%
0.69 better than 24%
69.3 better than 4%
1.00 better than 39%
51% of 150 duels right on the average
39% of 28 situations better than 54%
Anubis47
32% better than 4%
0.68 better than 19%
72.0 better than 10%
0.96 better than 24%
46% of 207 duels better than 21%
25% of 24 situations better than 20%
Cache18
50% better than 32%
0.71 better than 36%
70.8 better than 13%
1.01 better than 36%
45% of 78 duels better than 21%
33% of 15 situations better than 36%
Nuke9
78% -
0.69 -
77.9 -
0.95-
65% of 48 duels -
83% of 6 situations -
Inferno4
50% -
0.57 -
69.9 -
0.82-
56% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s18- plays

Across 254 matches s18- averages K/R 0.71, ADR 75.2 and a rating of 1.02. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 42% headshots. The strongest map is Ancient with a 59% win rate in 49 matches. In 93 of 254 matches the rating was 1.10 or higher (37%), in 90 it was below 0.90. In 187 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. s18- loses the most ELO on Anubis (−136 ELO, win rate 32%). Things go best on Mirage (+155 ELO, win rate 51%). Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 74.6, ELO at 2,106. Last 30 days: 66 matches, win rate 52%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.