s0nnY666

Belarus
On FACEIT since 2024 272 matches tracked 164 matches in 30 days
ELO ▲ 473
2,501
30-day peak: 2,506
Rank EU
#55,467
Belarus #1,336 in Belarus
Last updated:

How does s0nnY666 play?

Rating 1.02 K/R 0.73 ADR 79.8 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 272 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 14%+2 pp · Ø 12% better than 67%
K/D 1.03−0.01 · Ø 1.04 better than 41%
Pistol kills per match 2.5
Knife kills 3 in 272 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 49%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 38%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 45x 4K, 2 aces in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 39%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.13, ADR +8.2, ELO +850
= Stayed the same
Headshots at 48%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.64). Right on the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −3 ELO
57 matches · 58% win rate
In match 4 of the day −1 ELO
30 matches · 40% win rate

s0nnY666 loses the most ELO on Dust 2: −3 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.68 · Ancient
  3. Most kills in a match: 37 · Mirage
  4. Reached level 10 · Mirage
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
47% better than 28%
0.70 better than 26%
79.2 better than 39%
0.97 better than 25%
49% of 480 duels better than 35%
35% of 52 situations better than 39%
Dust 257
58% better than 70%
0.73 better than 43%
78.6 better than 35%
1.06 better than 54%
57% of 223 duels better than 78%
54% of 35 situations better than 88%
Anubis52
52% better than 42%
0.75 right on the average
82.2 better than 54%
1.06 better than 54%
50% of 209 duels better than 37%
45% of 29 situations better than 70%
Ancient20
50% better than 38%
0.77 better than 60%
79.7 better than 38%
1.08 better than 62%
51% of 86 duels better than 45%
44% of 18 situations better than 65%
Cache14
50% -
0.72 -
75.9 -
1.03-
49% of 59 duels -
83% of 6 situations -
Inferno12
67% -
0.78 -
86.8 -
1.04-
52% of 63 duels -
50% of 6 situations -
Nuke11
45% -
0.73 -
77.4 -
1.04-
53% of 34 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0nnY666 plays

Across 272 matches s0nnY666 averages K/R 0.73, ADR 79.8 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 44%, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 108 of 272 matches the rating was 1.10 or higher (40%), in 111 it was below 0.90. In 251 matches with detailed stats: 45 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. s0nnY666 loses the most ELO on Dust 2 (−3 ELO, win rate 58%). Things go best on Anubis (+47 ELO, win rate 52%). Match no. 1 of the day goes best: 59% win rate, +18 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +8.2, ELO +850. Unchanged in recent months: Headshots at 48%, Win rate at 52%. Last 30 days: 164 matches, win rate 52%, net ELO +131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.