How does s0nix666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (50%).
Clutch
Strength2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average51% headshots and so clearly above the average (46%).
Impact
AverageExactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.75 (at the start 0.69). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10.
Damage per round (ADR)
Best month: September 2026 with 81.1. Last 3 months: 80.6 (at the start 77.1). Just above the average (79.1).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 51% (at the start 49%). Clearly above the average (46%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 48% (at the start 57%). Clearly below the average (51%).
Best month: August 2026 with 1,567.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 2.15 · Mirage
- Most kills in a match: 29 · Mirage
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How s0nix666- plays
Across 103 matches s0nix666- averages K/R 0.74 and ADR 79.9; the rating across the 82 rated matches is 1.07. Biggest strength: Opening duels won at 57%, better than 95% of level 7 players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 7 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 39 of 82 matches the rating was 1.10 or higher (48%), in 28 it was below 0.90. In 82 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. Things go best on Dust 2 (+20 ELO, win rate 40%). Match no. 1 of the day goes best: 69% win rate, +13 ELO. Improved over the last three months: K/R +0.06, Headshots +2 pp. Got weaker: Win rate −9 pp. Unchanged in recent months: ADR at 80.6. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.