s0ngoku

AL
274 matches tracked 118 matches in 30 days
Last updated:

How does s0ngoku play?

Rating 0.90 (from 217 matches) K/R 0.66 ADR 74.1 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12% on level 7
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 217 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 35%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

s0ngoku gets the first kill in 9 of 100 rounds. 1 percentage point below the level 7 average (10%).

Rounds with first kill 9%−1 pp better than 36%
Opening duels won 49%−1 pp better than 44%

Clutch

Average
Last one alive

s0ngoku wins 44 of 100 1v1s. 5 percentage points above the level 7 average (39%).

Clutch 1v1 won 44%+5 pp better than 81%
Clutch 1v2 won 22%+1 pp better than 56%
Clutch kills per match 1.6−0.1 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.91 kills per death. 0.09 below the level 7 average (1.00).

Headshot rate 47%+1 pp better than 53%
AWP share of kills 8%−3 pp better than 47%
K/D 0.91−0.09 better than 20%
Pistol kills per match 2.5
Knife kills 17 in 274 matches

Impact

Weakness
Damage and big rounds

s0ngoku gets exactly 3 kills in 2.9 of 100 rounds. 1.0 percentage points below the level 7 average (3.9%).

2K rounds 11.5%−1.7 pp better than 14%
3K rounds 2.9%−1.0 pp better than 12%
MVPs per match 2.0−0.3 better than 27%
4Ks and aces 22x 4K, 5 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.51 enemies flashed per round (51 per 100 rounds). 0.24 above the level 7 average (0.27).

Utility hit rate 36%+1 pp better than 57%
Utility damage per round 5.7+1.5 better than 83%
Enemies flashed per round 0.51+0.24 better than 94%
Deaths per round 73%+1 pp better than 46%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.90
▼ Got worse
K/R −0.10, ADR −8.3, Headshots −5 pp, Win rate −3 pp, ELO −566

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.64 (at the start 0.74). 0.08 below the level 7 average (0.72).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −145 ELO
60 matches · 45% win rate
On Mirage −131 ELO
71 matches · 45% win rate
On Sundays +24 ELO, win rate 37%

s0ngoku loses the most ELO on Ancient: −145 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
45% better than 29%
0.69 better than 36%
76.3 better than 37%
0.95 better than 33%
49% of 226 duels better than 43%
48% of 31 situations better than 76%
Ancient60
45% better than 30%
0.68 better than 27%
76.4 better than 34%
0.95 better than 31%
55% of 257 duels better than 77%
36% of 39 situations better than 47%
Dust 238
50% on par
0.67 better than 27%
72.1 better than 15%
0.84 better than 6%
53% of 144 duels better than 72%
39% of 18 situations better than 57%
Inferno36
53% better than 55%
0.62 better than 11%
69.8 better than 11%
0.84 better than 6%
48% of 147 duels better than 38%
56% of 16 situations better than 87%
Anubis35
51% better than 58%
0.64 better than 16%
76.0 better than 34%
0.89 better than 17%
45% of 120 duels better than 23%
45% of 20 situations better than 70%
Cache14
21% -
0.64 -
72.2 -
0.79-
49% of 53 duels -
56% of 9 situations -
Nuke12
42% -
0.64 -
73.0 -
0.94-
48% of 33 duels -
33% of 6 situations -
Vertigo6
17% -
0.54 -
60.4 -
0.73-
39% of 23 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0ngoku plays

Across 274 matches s0ngoku averages K/R 0.66 and ADR 74.1; the rating across the 217 rated matches is 0.90. Biggest strength: Utility damage per round at 5.7, better than 83% of level 7 players. Most room to improve: Rating at 0.90, better than only 12% of level 7 players. Averages 14.6 kills per match with 47% headshots. The strongest map is Inferno with a 53% win rate in 36 matches. In 51 of 217 matches the rating was 1.10 or higher (24%), in 122 it was below 0.90. In 212 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: October 2026 at 0.98. s0ngoku loses the most ELO on Ancient (−145 ELO, win rate 45%). Things go best on Dust 2 (+33 ELO, win rate 50%). Match no. 4 of the day goes best: 52% win rate, −18 ELO. Got weaker: K/R −0.10, ADR −8.3, Headshots −5 pp, Win rate −3 pp, ELO −566. Unchanged in recent months: Rating at 0.90. Last 30 days: 118 matches, win rate 45%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.