s0mple--

Japan
On FACEIT since 2024 122 matches tracked 76 matches in 30 days
Last updated:

How does s0mple-- play?

Rating 1.15 K/R 0.82 ADR 83.7 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 122 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 78%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 40%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 3.4
Knife kills 8 in 122 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 71%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 17x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +283
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −7.1, Headshots −4 pp, Win rate −3 pp

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 1.04. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
53 matches · 49% win rate
In match 3 of the day ±0 ELO
22 matches · 45% win rate
On Thursdays +2 ELO, win rate 45%

s0mple-- loses the most ELO on Mirage: −22 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 52 · Anubis
  4. Highest rating in a match: 2.20 · Nuke

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 37%
0.84 better than 86%
84.9 better than 67%
1.18 better than 87%
58% of 260 duels better than 84%
35% of 37 situations better than 40%
Dust 229
52% right on the average
0.79 better than 71%
83.6 better than 63%
1.10 better than 68%
63% of 144 duels better than 95%
40% of 20 situations better than 56%
Inferno16
38% better than 6%
0.84 better than 82%
85.5 better than 61%
1.16 better than 73%
65% of 66 duels better than 93%
20% of 15 situations better than 12%
Cache9
78% -
0.76 -
73.6 -
1.11-
61% of 41 duels -
57% of 7 situations -
Nuke8
50% -
0.82 -
82.7 -
1.15-
53% of 34 duels -
0% of 1 situations -
Ancient4
100% -
0.68 -
72.2 -
0.99-
53% of 17 duels -
100% of 1 situations -
Anubis3
33% -
0.99 -
96.7 -
1.33-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0mple-- plays

Across 122 matches s0mple-- averages K/R 0.82, ADR 83.7 and a rating of 1.15. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 52% win rate in 29 matches. In 67 of 122 matches the rating was 1.10 or higher (55%), in 29 it was below 0.90. In 81 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.49. s0mple-- loses the most ELO on Mirage (−22 ELO, win rate 49%). Things go best from match 5 of the day (−4 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, −4 ELO. Improved over the last three months: ELO +283. Got weaker: K/R −0.05, Rating −0.06, ADR −7.1, Headshots −4 pp, Win rate −3 pp. Last 30 days: 76 matches, win rate 53%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.