s0loq-b0mba

Lebanon
On FACEIT since 2026 195 matches tracked 61 matches in 30 days
Last updated:

How does s0loq-b0mba play?

Rating 1.09 K/R 0.78 ADR 82.6 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 195 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 2.6
Knife kills 13 in 195 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 31x 4K, 3 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether s0loq-b0mba is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 195 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −97 ELO
35 matches · 51% win rate
On Dust 2 −27 ELO
44 matches · 57% win rate
Between 12:00 and 18:00 −23 ELO, win rate 48%
On Fridays −30 ELO, win rate 35%

s0loq-b0mba loses the most ELO in match 1 of the day: −97 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.46 · Mirage

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
62% better than 85%
0.82 better than 83%
83.1 better than 62%
1.15 better than 85%
50% of 298 duels better than 46%
46% of 46 situations better than 73%
Dust 244
57% better than 74%
0.77 better than 69%
82.9 better than 66%
1.08 better than 69%
46% of 215 duels better than 25%
33% of 27 situations better than 36%
Inferno25
64% better than 81%
0.80 better than 72%
87.7 better than 76%
1.11 better than 68%
56% of 126 duels better than 69%
44% of 16 situations better than 67%
Anubis20
50% better than 44%
0.66 better than 16%
77.1 better than 30%
0.91 better than 14%
41% of 100 duels better than 5%
71% of 7 situations better than 99%
Ancient13
54% -
0.72 -
77.1 -
0.92-
53% of 90 duels -
33% of 9 situations -
Cache13
69% -
0.85 -
84.9 -
1.22-
57% of 67 duels -
88% of 8 situations -
Nuke8
38% -
0.74 -
77.9 -
0.99-
47% of 53 duels -
20% of 5 situations -
Vertigo3
33% -
0.86 -
87.3 -
1.22-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0loq-b0mba plays

Across 195 matches s0loq-b0mba averages K/R 0.78, ADR 82.6 and a rating of 1.09. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 85 of 195 matches the rating was 1.10 or higher (44%), in 64 it was below 0.90. In 195 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.19. s0loq-b0mba loses the most ELO in match 1 of the day (−97 ELO, win rate 51%). Things go best in match 3 of the day (+60 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +60 ELO. Last 30 days: 61 matches, win rate 56%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.