s0lixxx

Cape Verde
278 matches tracked
Last updated:

How does s0lixxx play?

Rating 0.95 K/R 0.72 ADR 79.3 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 278 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsEntryHeadshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

Level 5

Compared with 666 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 95%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%+1 pp · Ø 37% better than 55%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (44%).

Headshot rate 64%+20 pp · Ø 44% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.91−0.06 · Ø 0.97 better than 36%
Pistol kills per match 2.7
Knife kills 3 in 278 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just above the average (12.8%).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 65%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 55%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 54x 4K, 4 aces in 216 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 1.4−2.6 · Ø 4.0 better than 4%
Enemies flashed per round 0.08−0.17 · Ø 0.25 better than 9%
Deaths per round 79%+6 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +6 pp
= Stayed the same
Rating at 0.95, ELO at 1,191
▼ Got worse
K/R −0.04, ADR −4.0, Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.75). Right on the average (0.71).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −110 ELO
28 matches · 46% win rate
On Mirage −98 ELO
60 matches · 60% win rate
Between 18:00 and 24:00 −136 ELO, win rate 46%
On Mondays −8 ELO, win rate 38%

s0lixxx loses the most ELO on Nuke: −110 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 2.27 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
60% better than 85%
0.74 better than 70%
82.1 better than 73%
0.99 better than 58%
49% of 361 duels right on the average
40% of 20 situations better than 56%
Dust 252
44% better than 30%
0.73 better than 69%
81.0 better than 69%
0.95 better than 47%
48% of 321 duels better than 47%
21% of 19 situations better than 14%
Anubis47
57% better than 74%
0.76 better than 78%
84.5 better than 82%
1.00 better than 61%
54% of 334 duels better than 76%
38% of 26 situations right on the average
Ancient44
55% better than 69%
0.70 better than 48%
77.0 better than 43%
0.93 better than 41%
45% of 281 duels better than 30%
30% of 23 situations better than 31%
Nuke28
46% better than 28%
0.71 better than 56%
76.5 better than 49%
0.90 better than 28%
45% of 156 duels better than 28%
50% of 6 situations better than 79%
Inferno27
41% better than 17%
0.60 better than 15%
68.6 better than 15%
0.81 better than 9%
43% of 159 duels better than 22%
43% of 14 situations better than 64%
Cache14
50% -
0.77 -
78.0 -
1.04-
49% of 81 duels -
50% of 2 situations -
Vertigo6
17% -
0.68 -
72.0 -
0.90-
57% of 35 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0lixxx plays

Across 278 matches s0lixxx averages K/R 0.72, ADR 79.3 and a rating of 0.95. Biggest strength: Headshot rate at 64%, better than 99% of level 5 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 5 players. Averages 15.6 kills per match with 64% headshots. The strongest map is Mirage with a 60% win rate in 60 matches. In 88 of 278 matches the rating was 1.10 or higher (32%), in 128 it was below 0.90. In 216 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. s0lixxx loses the most ELO on Nuke (−110 ELO, win rate 46%). Things go best on Anubis (+133 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −39 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.04, ADR −4.0, Win rate −8 pp. Unchanged in recent months: Rating at 0.95, ELO at 1,191. Last 30 days: 1 matches, win rate 0%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.