s0ftly

Latvia
On FACEIT since 2022 143 matches tracked 82 matches in 30 days
Last updated:

How does s0ftly play?

Rating 1.17 (from 93 matches) K/R 0.83 ADR 85.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 93 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 1.16+0.13 · Ø 1.03 better than 83%
Pistol kills per match 3.0
Knife kills 3 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 12x 4K, 1 ace in 82 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +7.3, Win rate +12 pp
= Stayed the same
ELO at 2,324
▼ Got worse
Headshots −3 pp

Oct to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.90
JanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.85 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
61 matches · 51% win rate
Between 18:00 and 24:00 −58 ELO, win rate 42%
On Tuesdays ±0 ELO, win rate 39%

s0ftly loses the most ELO on Mirage: −89 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Dust 2
  2. Highest rating in a match: 2.05 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
51% better than 45%
0.86 better than 90%
86.5 better than 74%
1.24 better than 93%
62% of 209 duels better than 95%
41% of 22 situations better than 60%
Ancient26
38% better than 11%
0.76 better than 56%
82.0 better than 51%
1.12-
53% of 45 duels better than 55%
33% of 12 situations better than 39%
Anubis17
35% better than 7%
0.81 better than 79%
85.8 better than 74%
1.12 better than 75%
58% of 78 duels better than 80%
20% of 15 situations better than 13%
Dust 217
53% better than 55%
0.88 better than 93%
91.0 better than 88%
1.12-
58% of 89 duels better than 84%
29% of 7 situations better than 25%
Inferno10
60% -
0.80 -
83.1 -
1.19-
53% of 43 duels -
75% of 4 situations -
Nuke8
50% -
0.80 -
89.2 -
1.12-
64% of 39 duels -
0% of 7 situations -
Cache4
50% -
0.71 -
75.9 -
1.05-
63% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0ftly plays

Across 143 matches s0ftly averages K/R 0.83 and ADR 85.8; the rating across the 93 rated matches is 1.17. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 36% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 53 of 93 matches the rating was 1.10 or higher (57%), in 18 it was below 0.90. In 82 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.25. s0ftly loses the most ELO on Mirage (−89 ELO, win rate 51%). Things go best on Ancient (+62 ELO, win rate 38%). From match no. 5 of the day on, things go best: 55% win rate, −28 ELO. Improved over the last three months: K/R +0.05, ADR +7.3, Win rate +12 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ELO at 2,324. Last 30 days: 82 matches, win rate 51%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.