s-uchilla

China
On FACEIT since 2024 170 matches tracked 109 matches in 30 days
ELO ▲ 242
2,878
30-day peak: 3,003
Rank EU ▼ 7,781 places
#14,476
China #362 in China
30 days · prev. #6,695 · best #6,695
Last updated:
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How does s-uchilla play?

Rating 1.19 K/R 0.85 ADR 88.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 170 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 15%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 32%+20 pp · Ø 12% better than 96%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.7
Knife kills 2 in 170 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 86%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 56x 4K, 4 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.14−0.17 · Ø 0.31 better than 7%
Deaths per round 72%+1 pp · Ø 71% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +135, Clutch 1v1 +9 pp
= Stayed the same
K/R at 0.84, ADR at 88.2
▼ Got worse
Rating −0.07, Headshots −5 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.87. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.75).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −2 ELO
92 matches · 43% win rate
Between 6:00 and 12:00 +22 ELO, win rate 42%
On Mondays +54 ELO, win rate 38%

s-uchilla loses the most ELO from match 5 of the day: −2 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.61 · Dust 2

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
48% better than 28%
0.88 better than 92%
91.8 better than 89%
1.22 better than 90%
61% of 426 duels better than 92%
33% of 36 situations better than 33%
Dust 240
60% better than 74%
0.88 better than 91%
91.0 better than 87%
1.25 better than 91%
58% of 236 duels better than 80%
32% of 25 situations better than 30%
Ancient23
52% better than 44%
0.79 better than 65%
81.8 better than 46%
1.08 better than 58%
60% of 106 duels better than 88%
17% of 12 situations better than 7%
Anubis13
46% -
0.74 -
77.8 -
1.00-
56% of 50 duels -
50% of 6 situations -
Cache10
50% -
0.78 -
82.9 -
1.10-
49% of 47 duels -
38% of 8 situations -
Nuke10
40% -
0.84 -
92.4 -
1.14-
51% of 65 duels -
20% of 5 situations -
Inferno5
60% -
0.85 -
86.1 -
1.23-
52% of 25 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s-uchilla plays

Across 170 matches s-uchilla averages K/R 0.85, ADR 88.7 and a rating of 1.19. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 40 matches. In 90 of 170 matches the rating was 1.10 or higher (53%), in 42 it was below 0.90. In 170 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: August 2026 at 1.24. s-uchilla loses the most ELO from match 5 of the day (−2 ELO, win rate 43%). Things go best on Dust 2 (+108 ELO, win rate 60%). Match no. 1 of the day goes best: 67% win rate, +80 ELO. Improved over the last three months: Win rate +3 pp, ELO +135, Clutch 1v1 +9 pp. Got weaker: Rating −0.07, Headshots −5 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.84, ADR at 88.2. Last 30 days: 109 matches, win rate 53%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.