s-uchilla
Name history of s-uchilla
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does s-uchilla play?
Compared with 12,129 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 15% of rounds and so well above the average (11%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average1.18 K/D and so clearly above the average (1.05).
Impact
StrengthExactly 3 kills in 5.5% of rounds and so well above the average (4.2%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.87. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.24. Last 3 months: 1.17 (at the start 1.24). Well above the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 90.4. Last 3 months: 88.2 (at the start 90.4). Clearly above the average (80.9).
Share of headshot kills
Best month: August 2026 with 54%. Last 3 months: 49% (at the start 54%). Clearly below the average (52%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 52% (at the start 49%). Right on the average (52%).
Best month: November 2026 with 3,003. Last 3 months: 2,878 (at the start 2,743).
Rounds with first kill
Best month: September 2026 with 17%. Last 3 months: 15% (at the start 16%). Well above the average (11%).
1v1 clutches won
Best month: October 2026 with 37%. Last 3 months: 34% (at the start 25%). Slightly below the average (38%).
Patterns
From the last 170 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
s-uchilla loses the most ELO from match 5 of the day: −2 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 59 · Mirage
- Recorded match no. 100 · Mirage
- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 2.61 · Dust 2
Maps in detail
from the last 170 matchesCompared with players on the same level who have at least 15 matches on the map.
How s-uchilla plays
Across 170 matches s-uchilla averages K/R 0.85, ADR 88.7 and a rating of 1.19. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 60% win rate in 40 matches. In 90 of 170 matches the rating was 1.10 or higher (53%), in 42 it was below 0.90. In 170 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: August 2026 at 1.24. s-uchilla loses the most ELO from match 5 of the day (−2 ELO, win rate 43%). Things go best on Dust 2 (+108 ELO, win rate 60%). Match no. 1 of the day goes best: 67% win rate, +80 ELO. Improved over the last three months: Win rate +3 pp, ELO +135, Clutch 1v1 +9 pp. Got weaker: Rating −0.07, Headshots −5 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.84, ADR at 88.2. Last 30 days: 109 matches, win rate 53%, net ELO +77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.