s-chillafan

Latvia
On FACEIT since 2015 216 matches tracked 56 matches in 30 days
Last updated:

How does s-chillafan play?

Rating 0.99 (from 166 matches) K/R 0.71 ADR 73.7 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 166 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.3
Zeus kills1 in 216 matches
Knife kills 9 in 216 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 26%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 11%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 13x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 19%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.97, ADR at 72.4, ELO at 2,694
▼ Got worse
K/R −0.04, Headshots −4 pp, Win rate −11 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.68 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
63 matches · 52% win rate
In match 4 of the day −36 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 −68 ELO, win rate 49%
On Thursdays +30 ELO, win rate 41%

s-chillafan loses the most ELO on Mirage: −80 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.77 · Dust 2
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
52% right on the average
0.72 better than 36%
73.8 better than 14%
0.98 better than 27%
49% of 194 duels better than 33%
33% of 43 situations better than 35%
Dust 256
52% better than 47%
0.68 better than 18%
70.3 better than 5%
0.96 better than 19%
55% of 131 duels better than 68%
35% of 26 situations better than 38%
Ancient39
64% better than 84%
0.73 better than 38%
74.2 better than 14%
1.01 better than 36%
49% of 104 duels better than 33%
38% of 21 situations right on the average
Anubis31
58% better than 67%
0.73 better than 41%
78.1 better than 30%
1.05 right on the average
57% of 96 duels better than 77%
50% of 18 situations better than 77%
Inferno12
25% -
0.75 -
75.8 -
0.91-
50% of 26 duels -
75% of 4 situations -
Nuke9
56% -
0.63 -
71.5 -
0.88-
44% of 18 duels -
25% of 4 situations -
Cache5
60% -
0.76 -
82.2 -
1.08-
57% of 14 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s-chillafan plays

Across 216 matches s-chillafan averages K/R 0.71 and ADR 73.7; the rating across the 166 rated matches is 0.99. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 73.7, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 61% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 64 of 166 matches the rating was 1.10 or higher (39%), in 68 it was below 0.90. In 117 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. s-chillafan loses the most ELO on Mirage (−80 ELO, win rate 52%). Things go best on Ancient (+118 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +75 ELO. Got weaker: K/R −0.04, Headshots −4 pp, Win rate −11 pp. Unchanged in recent months: Rating at 0.97, ADR at 72.4, ELO at 2,694. Last 30 days: 56 matches, win rate 48%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.