rzk9

Argentina
On FACEIT since 2018 191 matches tracked 27 matches in 30 days
ELO ▲ 142
3,191
30-day peak: 3,191
Rank SA ▲ 9 places
#100
Argentina #19 in Argentina
30 days · prev. #109 · best #78
Last updated:

How does rzk9 play?

Rating 1.13 (from 168 matches) K/R 0.81 ADR 86.5 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 168 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 18%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (13.6%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 85%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 25x 4K, 2 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 79%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +287
= Stayed the same
K/R at 0.81, Rating at 1.10, ADR at 86.7, Headshots at 61%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months unchanged at 0.81. Clearly above the average (0.75).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
88 matches · 48% win rate
In match 1 of the day +7 ELO
88 matches · 47% win rate
On Fridays +94 ELO, win rate 40%

rzk9 loses the most ELO on Mirage: −28 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.35 · Dust 2
  3. Most kills in a match: 40 · Mirage
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
48% better than 22%
0.83 better than 79%
86.9 better than 73%
1.12 better than 68%
54% of 379 duels better than 59%
41% of 51 situations better than 57%
Dust 245
64% better than 82%
0.79 better than 65%
85.6 better than 67%
1.15 better than 73%
56% of 175 duels better than 68%
23% of 22 situations better than 13%
Ancient20
60% better than 66%
0.78 better than 61%
84.7 better than 63%
1.11 better than 66%
49% of 90 duels better than 29%
40% of 10 situations better than 54%
Cache17
65% better than 68%
0.83 better than 68%
93.0 better than 83%
1.17 better than 68%
51% of 95 duels better than 32%
43% of 7 situations better than 57%
Nuke12
75% -
0.82 -
86.7 -
1.14-
50% of 60 duels -
20% of 5 situations -
Inferno9
44% -
0.73 -
79.0 -
0.99-
43% of 37 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rzk9 plays

Across 191 matches rzk9 averages K/R 0.81 and ADR 86.5; the rating across the 168 rated matches is 1.13. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 60% headshots. The strongest map is Nuke with a 75% win rate in 12 matches. In 84 of 168 matches the rating was 1.10 or higher (50%), in 45 it was below 0.90. In 128 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: June 2026 at 1.36. rzk9 loses the most ELO on Mirage (−28 ELO, win rate 48%). Things go best in match 2 of the day (+188 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +188 ELO. Improved over the last three months: ELO +287. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.10, ADR at 86.7, Headshots at 61%. Last 30 days: 27 matches, win rate 59%, net ELO +171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.