rzerodry

Uzbekistan
On FACEIT since 2016 277 matches tracked 90 matches in 30 days
ELO ▲ 14
3,028
30-day peak: 3,091
Rank EU ▲ 1,142 places
#7,057
Uzbekistan #34 in Uzbekistan
30 days · prev. #8,199 · best #7,004
Last updated:

How does rzerodry play?

Rating 1.01 (from 242 matches) K/R 0.72 ADR 79.4 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.04−0.03 · Ø 1.07 better than 34%
Pistol kills per match 3.0
Knife kills 3 in 277 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 50%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 20%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 27x 4K, 1 ace in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 6.1+2.3 · Ø 3.8 better than 94%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 69%−1 pp · Ø 70% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.72, ADR at 80.2, ELO at 3,028
▼ Got worse
Headshots −5 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.70). Slightly below the average (0.75).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
62 matches · 52% win rate
In match 2 of the day −10 ELO
65 matches · 48% win rate
Between 18:00 and 24:00 +76 ELO, win rate 50%
On Tuesdays −6 ELO, win rate 52%

rzerodry loses the most ELO on Dust 2: −34 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.97 · Dust 2
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
58% better than 64%
0.73 better than 34%
79.6 better than 36%
1.05 better than 43%
46% of 237 duels better than 15%
36% of 50 situations better than 41%
Dust 262
52% better than 38%
0.73 better than 35%
81.5 better than 46%
1.02 better than 31%
52% of 272 duels better than 46%
29% of 24 situations better than 23%
Cache46
67% better than 74%
0.76 better than 36%
82.4 better than 35%
1.09 better than 40%
59% of 187 duels better than 72%
40% of 20 situations better than 54%
Inferno40
58% better than 36%
0.66 better than 7%
78.0 better than 21%
0.97 better than 11%
52% of 182 duels better than 28%
30% of 10 situations better than 26%
Ancient37
62% better than 72%
0.69 better than 18%
76.8 better than 22%
0.94 better than 13%
52% of 141 duels better than 46%
29% of 14 situations better than 26%
Nuke10
20% -
0.64 -
72.0 -
0.85-
53% of 55 duels -
40% of 5 situations -
Anubis9
22% -
0.66 -
70.5 -
0.90-
54% of 24 duels -
0% of 2 situations -
Overpass3
100% -
0.87 -
85.3 -
1.05-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rzerodry plays

Across 277 matches rzerodry averages K/R 0.72 and ADR 79.4; the rating across the 242 rated matches is 1.01. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 62% headshots. The strongest map is Cache with a 67% win rate in 46 matches. In 89 of 242 matches the rating was 1.10 or higher (37%), in 91 it was below 0.90. In 188 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. rzerodry loses the most ELO on Dust 2 (−34 ELO, win rate 52%). Things go best on Mirage (+114 ELO, win rate 58%). Match no. 3 of the day goes best: 64% win rate, +73 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −5 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.2, ELO at 3,028. Last 30 days: 90 matches, win rate 53%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.