ryzenRegaet

Portugal
On FACEIT since 2015 214 matches tracked 93 matches in 30 days
ELO ▼ 81
2,318
30-day peak: 2,399
Rank EU
#101,025
Portugal #1,532 in Portugal
Last updated:

How does ryzenRegaet play?

Rating 1.26 K/R 0.89 ADR 92.9 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 214 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 36% good 1.10 to 1.29 19% normal 0.90 to 1.09 13% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (50%).

Headshot rate 64%+14 pp · Ø 50% better than 99%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 4.3
Knife kills 7 in 214 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.1%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 6.3%+2.2 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 91%
4Ks and aces 68x 4K, 10 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 23%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,318, Clutch 1v1 at 36%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.0, Headshots −4 pp, Win rate −18 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: August 2026 with 0.93. Last 3 months: 0.88 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −23 ELO
29 matches · 45% win rate
On Dust 2 −6 ELO
63 matches · 46% win rate
On Thursdays −13 ELO, win rate 33%

ryzenRegaet loses the most ELO on Nuke: −23 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Anubis
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 46 · Ancient
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
46% better than 28%
0.86 better than 91%
89.2 better than 84%
1.21 better than 90%
49% of 221 duels better than 37%
29% of 48 situations better than 23%
Anubis45
58% better than 68%
0.92 better than 97%
94.8 better than 95%
1.33 better than 98%
57% of 182 duels better than 78%
50% of 22 situations better than 79%
Ancient42
55% better than 59%
0.88 better than 94%
94.4 better than 94%
1.25 better than 96%
59% of 235 duels better than 86%
50% of 14 situations better than 80%
Nuke29
45% better than 25%
0.84 better than 81%
87.5 better than 73%
1.16 better than 77%
48% of 133 duels better than 28%
44% of 18 situations better than 67%
Inferno20
75% better than 96%
0.99 better than 99%
102.1 better than 98%
1.45 better than 99%
65% of 94 duels better than 95%
11% of 9 situations better than 4%
Cache8
25% -
0.89 -
91.6 -
1.25-
66% of 35 duels -
30% of 10 situations -
Mirage7
43% -
0.92 -
97.5 -
1.22-
67% of 39 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ryzenRegaet plays

Across 214 matches ryzenRegaet averages K/R 0.89, ADR 92.9 and a rating of 1.26. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 19.4 kills per match with 64% headshots. The strongest map is Inferno with a 75% win rate in 20 matches. In 139 of 214 matches the rating was 1.10 or higher (65%), in 47 it was below 0.90. In 214 matches with detailed stats: 68 4Ks and 10 aces. Best month by rating: August 2026 at 1.32. ryzenRegaet loses the most ELO on Nuke (−23 ELO, win rate 45%). Things go best on Anubis (+25 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, −53 ELO. Got weaker: K/R −0.05, Rating −0.07, ADR −4.0, Headshots −4 pp, Win rate −18 pp, First kills −1 pp. Unchanged in recent months: ELO at 2,318, Clutch 1v1 at 36%. Last 30 days: 93 matches, win rate 53%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.