ryze666-

Mongolia
On FACEIT since 2025 282 matches tracked 81 matches in 30 days
ELO ▲ 152
2,090
30-day peak: 2,150
Rank NA ▼ 165 places
#6,216
Mongolia #56 in Mongolia
30 days · prev. #6,051 · best #5,028
Last updated:

How does ryze666- play?

Rating 1.02 K/R 0.73 ADR 78.0 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 282 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 17%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.02−0.01 · Ø 1.03 better than 47%
Pistol kills per match 2.7
Zeus kills1 in 282 matches
Knife kills 5 in 282 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 31x 4K, 7 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +361
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 77.9, Headshots at 49%, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −82 ELO
37 matches · 51% win rate
In match 3 of the day −73 ELO
48 matches · 50% win rate
On Thursdays −47 ELO, win rate 45%

ryze666- loses the most ELO on Anubis: −82 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 7 wins in a row · Inferno
  3. Reached level 10 · Ancient
  4. Most kills in a match: 40 · Cache
  5. Highest rating in a match: 2.55 · Inferno

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
58% better than 75%
0.72 better than 42%
77.6 better than 33%
1.00 better than 40%
43% of 243 duels better than 11%
50% of 46 situations better than 83%
Mirage71
46% better than 28%
0.72 better than 39%
76.4 better than 27%
1.01 better than 42%
49% of 246 duels better than 38%
44% of 48 situations better than 68%
Ancient57
65% better than 88%
0.73 better than 43%
78.1 better than 32%
1.03 right on the average
51% of 225 duels better than 46%
37% of 35 situations better than 49%
Anubis37
51% better than 50%
0.76 better than 60%
81.7 better than 55%
1.08 better than 67%
56% of 165 duels better than 75%
50% of 14 situations better than 80%
Inferno18
50% better than 41%
0.72 better than 32%
78.5 better than 27%
1.09 better than 60%
49% of 59 duels better than 30%
47% of 15 situations better than 78%
Cache13
62% -
0.69 -
74.0 -
1.00-
52% of 67 duels -
63% of 8 situations -
Nuke13
62% -
0.73 -
81.8 -
0.99-
60% of 47 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ryze666- plays

Across 282 matches ryze666- averages K/R 0.73, ADR 78.0 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Ancient with a 65% win rate in 57 matches. In 106 of 282 matches the rating was 1.10 or higher (38%), in 104 it was below 0.90. In 205 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: September 2026 at 1.10. ryze666- loses the most ELO on Anubis (−82 ELO, win rate 51%). Things go best on Ancient (+242 ELO, win rate 65%). From match no. 5 of the day on, things go best: 60% win rate, +306 ELO. Improved over the last three months: ELO +361. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 77.9, Headshots at 49%, Win rate at 56%. Last 30 days: 81 matches, win rate 52%, net ELO +297.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.