ryze666-
Name history of ryze666-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ryze666- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).
Compared with 2,115 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.02 K/D and so just below the average (1.03).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10. Last 3 months: 1.02 (at the start 1.03). Just below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 83.2. Last 3 months: 77.9 (at the start 78.0). Slightly below the average (80.8).
Share of headshot kills
Best month: November 2026 with 52%. Last 3 months unchanged at 49%. Right on the average (49%).
Matches won (win rate)
Best month: November 2026 with 62%. Last 3 months: 56% (at the start 55%). Well above the average (50%).
Best month: November 2026 with 2,150. Last 3 months: 2,090 (at the start 1,729).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 64%.
Patterns
From the last 282 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ryze666- loses the most ELO on Anubis: −82 ELO, 51% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Inferno
- Longest win streak: 7 wins in a row · Inferno
- Reached level 10 · Ancient
- Most kills in a match: 40 · Cache
- Highest rating in a match: 2.55 · Inferno
Maps in detail
from the last 282 matchesCompared with players on the same level who have at least 15 matches on the map.
How ryze666- plays
Across 282 matches ryze666- averages K/R 0.73, ADR 78.0 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 48%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 49% headshots. The strongest map is Ancient with a 65% win rate in 57 matches. In 106 of 282 matches the rating was 1.10 or higher (38%), in 104 it was below 0.90. In 205 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: September 2026 at 1.10. ryze666- loses the most ELO on Anubis (−82 ELO, win rate 51%). Things go best on Ancient (+242 ELO, win rate 65%). From match no. 5 of the day on, things go best: 60% win rate, +306 ELO. Improved over the last three months: ELO +361. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 77.9, Headshots at 49%, Win rate at 56%. Last 30 days: 81 matches, win rate 52%, net ELO +297.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.