ryven777

Brazil
On FACEIT since 2023 206 matches tracked 73 matches in 30 days
ELO ▼ 47
1,652
30-day peak: 1,763
Rank SA ▼ 6,218 places
#15,488
30 days · prev. #9,270 · best #9,270
Last updated:

How does ryven777 play?

Rating 0.89 K/R 0.63 ADR 70.2 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 206 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 56%+9 pp · Ø 47% better than 92%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.87−0.13 · Ø 1.00 better than 7%
Pistol kills per match 1.8
Knife kills 1 in 206 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.9%−1.1 pp · Ø 13.0% better than 19%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.8−0.4 · Ø 2.2 better than 7%
4Ks and aces 15x 4K, 0 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +4 pp, Win rate +15 pp, ELO +384
= Stayed the same
ADR at 70.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.68. Last 3 months: 0.65 (at the start 0.61). Clearly below the average (0.72).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −21 ELO
30 matches · 40% win rate
In match 2 of the day +76 ELO
42 matches · 40% win rate
On Fridays −26 ELO, win rate 39%

ryven777 loses the most ELO in match 3 of the day: −21 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.44 · Anubis
  3. Most kills in a match: 26 · Ancient

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
56% better than 69%
0.70 better than 39%
77.7 better than 40%
0.96 better than 37%
51% of 409 duels better than 57%
32% of 25 situations better than 36%
Anubis49
53% better than 57%
0.60 better than 3%
67.6 better than 2%
0.85 better than 5%
40% of 270 duels better than 5%
48% of 25 situations better than 75%
Mirage29
34% better than 7%
0.60 better than 3%
65.1 better than 1%
0.83 better than 3%
37% of 150 duels better than 2%
28% of 18 situations better than 20%
Dust 219
47% better than 36%
0.69 better than 31%
77.3 better than 37%
0.96 better than 32%
43% of 88 duels better than 14%
27% of 11 situations better than 21%
Inferno17
35% better than 7%
0.52 better than 1%
62.1 better than 1%
0.75 better than 1%
43% of 87 duels better than 13%
17% of 6 situations better than 10%
Cache15
47% -
0.59 -
65.0 -
0.86-
45% of 82 duels -
0% of 3 situations -
Nuke15
40% better than 11%
0.63 better than 8%
67.1 better than 3%
0.91 better than 13%
45% of 87 duels better than 18%
29% of 7 situations better than 24%
Vertigo7
71% -
0.62 -
69.8 -
0.92-
50% of 40 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ryven777 plays

Across 206 matches ryven777 averages K/R 0.63, ADR 70.2 and a rating of 0.89. Biggest strength: Headshot rate at 56%, better than 92% of level 8 players. Most room to improve: Damage per round (ADR) at 70.2, better than only 5% of level 8 players. Averages 14.0 kills per match with 56% headshots. The strongest map is Ancient with a 56% win rate in 55 matches. In 47 of 206 matches the rating was 1.10 or higher (23%), in 109 it was below 0.90. In 154 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. ryven777 loses the most ELO in match 3 of the day (−21 ELO, win rate 40%). Things go best on Ancient (+52 ELO, win rate 56%). Match no. 1 of the day goes best: 57% win rate, −41 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +4 pp, Win rate +15 pp, ELO +384. Unchanged in recent months: ADR at 70.8. Last 30 days: 73 matches, win rate 56%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.