ryukg

Mongolia
On FACEIT since 2026 175 matches tracked 89 matches in 30 days
ELO ▼ 96
2,227
30-day peak: 2,323
Rank EU
#131,167
Mongolia #524 in Mongolia
Last updated:

How does ryukg play?

Rating 1.10 K/R 0.79 ADR 84.1 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 175 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.08+0.05 · Ø 1.03 better than 67%
Pistol kills per match 3.6
Zeus kills1 in 175 matches
Knife kills 3 in 175 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 73%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 44x 4K, 10 aces in 175 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 79%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ryukg is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 175 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOctNov

Best month: September 2026 with 0.86.

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −20 ELO
29 matches · 55% win rate
On Mirage −7 ELO
42 matches · 52% win rate
Between 18:00 and 24:00 +23 ELO, win rate 48%
On Fridays +23 ELO, win rate 48%

ryukg loses the most ELO on Inferno: −20 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Reached level 10 · Anubis
  4. Longest win streak: 12 wins in a row · Ancient
  5. Highest rating in a match: 3.08 · Cache

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% right on the average
0.84 better than 87%
88.5 better than 82%
1.18 better than 89%
51% of 232 duels right on the average
46% of 26 situations better than 73%
Inferno29
55% better than 55%
0.82 better than 77%
86.2 better than 67%
1.13 better than 71%
47% of 149 duels better than 21%
50% of 20 situations better than 83%
Ancient28
64% better than 86%
0.81 better than 80%
85.3 better than 70%
1.09 better than 70%
53% of 194 duels better than 59%
43% of 14 situations better than 65%
Dust 224
63% better than 87%
0.71 better than 37%
78.3 better than 38%
1.01 better than 44%
47% of 95 duels better than 28%
38% of 13 situations right on the average
Anubis21
52% right on the average
0.84 better than 90%
90.6 better than 90%
1.14 better than 84%
57% of 119 duels better than 80%
44% of 9 situations better than 67%
Nuke21
38% better than 7%
0.63 better than 8%
68.0 better than 6%
0.88 better than 9%
30% of 106 duels better than 1%
38% of 13 situations better than 46%
Cache7
71% -
0.95 -
93.8 -
1.42-
55% of 38 duels -
-
Vertigo3
100% -
0.74 -
79.9 -
1.00-
56% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ryukg plays

Across 175 matches ryukg averages K/R 0.79, ADR 84.1 and a rating of 1.10. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 64% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 83 of 175 matches the rating was 1.10 or higher (47%), in 60 it was below 0.90. In 175 matches with detailed stats: 44 4Ks and 10 aces. Best month by rating: September 2026 at 1.21. ryukg loses the most ELO on Inferno (−20 ELO, win rate 55%). Things go best on Anubis (+29 ELO, win rate 52%). From match no. 5 of the day on, things go best: 63% win rate, −44 ELO. Last 30 days: 89 matches, win rate 48%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.